THE OCCULT READING LIST VOL. 3: Three Body Problem, Language as Magic, and New Retro Wave

This is Vol. 3 of the Occult Reading list, where I collect all the interesting stories and strange pieces of trivia I’ve picked up over the past week from books, articles, and webpages. Also included are the songs that have been on repeat for me this week.

Guaranteed to make you more interesting at parties.

Disclaimer: There’s no conspiracy between me and New Retro Wave–I just listen to their songs all the goddamn time. But if they want to talk sponsorship deals, I’m down to sell out and get some of that sweet 80’s merch.

Trevor Something, give me a call. We’ll work something out.

“It’s like people only do things because they get paid. And that’s just really sad.”

 

occult triangle lab three body problem fantasy sci-fiTHE Three Body Problem by Cixin Liu

This is the Hugo Award-winning sci-fi book by Cixin Liu, translated by Ken Liu. It’s garnered some unreal praise, and I finally got around to reading it. So far, I’m 200 pages in and I’m not a fan. Putting aside the difficulties of translation, the plot and pacing are where the book comes up seriously short. So far, the plot has been a very choppy clockwork affair, with the main character essentially shuttling himself from place to place, listening to exposition, then periodically popping in to the VR world of Three Body. Every exposition scene happens almost back-to-back, with Wang Miao acting as a plot-automaton who decides, “hey, let’s give this person a call,” followed immediately by “let’s visit this person,” and then “they told me to visit this person, so let’s go here and speak to this person.” Rather than Jack Bauer in 24, who is propelled from place to place by desperation, gunfire, and a constant stream of new discoveries, the countdown Wang faces doesn’t drive the action, and the only thing Wang needs to do is go to places so people can talk at him. There’s no tension or challenge to ferreting out the information he needs, and the plot comes off as a series of mechanical scenes strung together without much attempt at subtlety or tension. The scene in which Wang discovers the murder of Shen Yufei and listens to the revelations of her husband are the worst perpetrators of this.

On top of the lackluster plotting, the video game world of Three Body ends up being a bizarre, pseudo-metaphorical dream sequence. Unlike Neal Stephenson’s Metaverse in Snow Crash or William Gibson’s Grid in Neuromancer, the rules and logic of the virtual world are opaque and confusing. Characters can randomly speed up the passage of time as it suits them, the logic and mechanics behind player dehydration are completely unexplained (do they go into spectator mode? Log out?), and it’s not even clear if the entities Wang is encountering are NPCs or players. The most baffling question is about advancement: the game revolves around trying to predict the movements of the sun, but a succession of players (if they’re indeed human players) seem to put forth antiquated versions of the solar system. No human player but the protagonist seems to contribute to the game or its advancement but the protagonist, who always arrives at exactly the right time to see the key developments.

I haven’t finished the book yet, but already I’m feeling like The Three Body Problem is going to be a monumental disappointment.

occult triangle lab tor fantasy magic language7 Different Ways Fantasy Has Used Language as Magic

This is a nice survey of how different fantasy series have used language as the basis for magic systems (a topic I’ve written about in relation to both binary and poetry). It deals with the big-name franchises, including LoTR and Harry Potter, but also The Spellwright Trilogy and video games like Skyrim and Treasure of the Rudras.

I still remember opening up a book in Morrowind after clearing out a den of necromancers and reading about the Nords shouting down their enemies’ walls with the magic of their voices, and how the most powerful had to be gagged to keep their voices from destroying everything around them. At the time, I thought “They could never turn that into a real magic system. It’s cool flavor, though.”

So it was an awe-inspiring bash to the head to find out that that little, innocuous passage from the early 2000s was kept in mind across the development of Oblivion and brought to glorious fruition in a fully realized magical language and system in Skyrim. Next, I want to see the snake people from that one hidden continent!

occult triangle lab V.E. Schwab darker shade of magicNo Mother Tongue: Language in the world of Magic

This is a cool little post from V.E. Schwab, author of A Darker Shade of Magic and A Gathering of Shadows, both of which I own (thanks, publishing friends!). Schwab touches on the difficulty of composing languages for a fantasy world, as well as the promise: she explains how the poetry and sound of language can reveal something about the nature of the world and its speakers, and how it can immerse a reader in the world of the story by forcing them “to learn as they go, just as travelers would, when passing through a foreign land.”

Schwab also touches on the dangers of fantasy languages: “Used poorly, fictional languages can feel like a wall, preventing all but the well-versed from feeling included in a world.” I’ve seen this pretty often, and it comes from the tricky management of a learning curve within the narrative, by which a reader learns about the world, the culture, and the events of the book. Introducing too much foreign information leads to alienation and frustration, like a mother spelling out words so she can speak over the head of a toddler. “Don’t you know what a ba’aleth is, reader? No? It’s very important.”

Fuck that noise.

Thoughts on Nomenclature in Fictional Worlds

This is just a couple thoughts from Eric Honour, who has a page on Medium. It’s mostly some criticism on the simplicity and lack of verisimilitude that characterizes language and naming in fantasy. One thing he touches on is how monolithic language and names become when the creator just sits down and pushes two words together like a caveman, like “Iron Walker” or (my personal pet peeve term from Dune) “lasgun”. But one particular insight from Eric struck me:

“This is something that turns me off about a lot of fantasy. It’s also something that I can see is difficult to navigate — having multiple names for things is more realistic, but also can feel like it’s overwhelming the reader. Real-life historical names are full of metonymy and misapplication and the shifting sands of living language, and that’s a level of complexity that might not even be advantageous to a fictional world. But not even making the attempt feels sort of lazy.”

Something that the articles from Tor and V.E. Schwab also touch on is that language shifts and changes to reflect its culture and its world. To create a language, or even naming conventions for armies, you have to think about how words and people use and abuse terminology. A great example is military slang and acronyms like FUBAR, SNAFU, BDU, and MOPP, or the backronyms of gang culture. There’s something more than the denotative meaning of words, a kind of vitality to them, and that’s what a lot of fantasy writers gloss over.

“Just Like You (Hazy Mountains Remix)” by Chromatics

One of my top three favorites from the world of New Retro Wave, Just Like You is one of those haunting love songs that evokes the kind of otherworldly, illusory lover that ELO sang about in Yours Truly, 2095, or even the twisted virtual love in Bad Religion’s I Love My ComputerIt’s a song wrapped up in nostalgia and ethereal, lovesick illusions, and the reverb clings to your mind like cobwebs. Most disturbing (or enticing) of all is the idea of a doppleganger, a lover who “looks just like you/he even says the same things/he even wears the same clothes,” who ultimately “loves like you used to.”

“The Glory” by Reapers

The Glory is another of my top three favorites from the good folks over at New Retro Wave (THERE IS NO SPONSORSHIP DEAL), and one of my favorite songs, period. The contrast between the low, dirge-like like chanting and the full-throated, almost plaintive rock-and-roll yelling of the chorus gives the whole song a sense of loss and bitterness. The lyrics, which seem to be an ode to death, end up making it the perfect song for people interested in the dark side of the 80’s.

Like me.

hellraiserbox

Worldbuilding: Spell Maps and a Pathfinder Puzzle

A group of New York friends have asked me to DM a short Pathfinder session for them, which means the last couple days have been spent rummaging through my notes from the last campaign I ran, which was about four years ago, back in Washington State, with about 7 people. It ended up being a fantastic experience, despite the fact that, over the course of that 8-month campaign, every character tried to kill themselves at least once out of a combination of despair and existential angst.

But this group doesn’t know that.

The Pathfinder session is going to take place in the fantasy world I’ve established in my stories, which means house-ruling a lot of the magic. It also means I end up spending hours on designing extremely complex puzzles for my players.

This particular puzzle stopped being a puzzle at about the 3-hour mark and became an Occult Triangle Lab project. It’s got everything: triangles, some research into magnetism, mathematics, and a practical application in a fantasy setting.

occult triangle lab

These are my notes for a spell map that will allow one of the mages to enchant a piece of magnetite so that it becomes a strong, permanent magnet. This is meant to be a major plot point in the upcoming session, so I wanted to take some extra time to create something more engaging, rather than just have the players roll a dice and beat a hard DC.

The rabbit hole I fell down was creating a spell map for the enchantment (If you haven’t read my post on spell maps, you can check it out here). After reading up on magnetite, which is the source of naturally occurring magnets called lodestones, I found that it naturally forms octahedrons. Rather than having players working on a 3-D puzzle, I drew out a 2-D version of an octahedron on graph paper and started seeing if I could make a sort of Sudoku puzzle:

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The idea was that the spell map would be a miniature octahedron, reflecting the crystalline structure of magnetite, but the sudoku idea didn’t work out so well. Still, the diamond pattern ended up forming some interesting patterns: the octahedrons in magnetite are actually formed by thousands of smaller octahedrons, so it was cool to graph out a spell map that was made up of small versions of itself (huzzah, it’s recursive!).

But I wanted the players to feel like they’re actually learning about magic rather than just doing a stock puzzle, so I started seeing if I I could weave information about magnetite into the puzzle, such as its melting point, durability, metallic qualities, etc.

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But that didn’t lend itself to puzzle solving. I took a look at the cool, nested design of the 2-D octahedron and thought maybe it would be fun for the player to use the patterns found in magnetism itself to solve the puzzle. I tried superimposing the lines of magnetic pull on the octahedron pattern:

occult triangle lab magnetism

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I found out I could superimpose the patterns in a simple bar magnet on a lattice of octahedrons to create a pretty cool design that might have the material needed for a puzzle: structure, patterns, and a goal. That led to this design:

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The idea would be to build a sort of “connect-the-dots” puzzle built on the patterns in both magnetism and the structure of magnetite, with the player following rules to recreate the design formed by the magnetic paths (which are like big loops radiating out from the North and South poles).

Below are some of the important graph points I isolated (along with the qualities of magnetite). At the center are the two poles, with the outer dots forming the boundaries of the magnetic patterns. These are meant to form the guidelines of the puzzle, which will require the player to do some tracing to recreate the drawing in the previous picture.

 

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Eventually, I created a blank grid of numbers, which the player will use to reconstruct the whole design by following a set of instructions (sort of like a human computer program).

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Compare the grids and sketches above to the sketches in the last post about spell maps:

occult triangle lab chris mahon worldbuilding fantasy spells

What I found was that this layout, made up of numbers arranged on a grid, ended up looking a lot like Pascal’s Triangle, which in turn forms the basis of the Sierpinski Gasket, one of my favorite fractals:

fractal triangle occult triangle lab

 

I don’t know if the puzzle will end up being a functional part of the upcoming session, but I thought I’d share it here on the blog. It’s a cool intersection of geology, mathematics, and fantasy, and it ended up being good practice for figuring out how a mage would go about enchanting a rock to become a compass.

 

The Occult Reading List Vol. 2: Quantum Computing, Alchemy, and Cicada 3301

This is Vol. 2 of the Occult Reading list, where I collect all the interesting stories and strange pieces of trivia I’ve picked up over the past week from books, articles, and webpages. Also included are the songs that have been on repeat for me this week.

Guaranteed to make you more interesting at parties.

elements of murder occult triangle lab chris mahonThe Elements of Murder by John EmsLEY

If you look carefully at the entrances to university chemistry buildings, you’ll sometimes see strange symbols above the doors. These are alchemical symbols, and they come from the mystical pursuit of gold, enlightenment, and the secrets of existence. Despite being primarily historical true crime, The Elements of Murder delves into the connection between alchemy and science, showing how mercury, sulfur, and salt became the basis for a tradition of mysticism that transformed into what we call chemistry.

Each chapter is devoted to a different deadly element or poison and collects the most famous cases involving each. My favorite is the story of Qin Shi Huang, the First Emperor of China, who died from ingesting copious amounts of mercury, thinking that he had found the elixir of life (Huang’s city-sized mausoleum is the famous one filled with the life-size terra cotta soliders). According to legend, a miniature model of China’s river systems was constructed in the tomb, using mercury instead of water.

funerary violin occult triangle lab chris mahonAn Incomplete History of the Art of Funerary Violin By Rohan Kriawaczek

This books is an account of the lost Romantic musical genre called “funerary violin,” practiced in early modern England after the Protestant Reformation. The art was almost wholly improvisational and unwritten, and performed solely at funerals for the family of the deceased. According to the author, funerary violin was almost totally wiped out by the Church, which wanted sole influence over matters of life and death. Banned as heretics and struck from the records, their names, compositions, and guild fell from public eye, though famous composers of the day liberally borrowed (or even plagiarized) their sorrowful melodies. The author tries to reconstruct the lives and music of these violinists in order to keep the tradition alive. Only one problem:

The whole thing is a hoax.

There was never a musical tradition called funerary violin, and the Guild and names the author lists are all fictional. The New York Times ran a great piece on how the whole thing turned out to be a fraud, despite being “a sprawling 208-page volume complete with detailed biographies, black-and-white photographs and elaborate musical scores.”

The Revolutionary Computer That Might Not Be Quantum At All, Wired Magazineoccult triangle lab quantum computing chris mahon

I read this article in Wired Magazine back in 2014, but now that China has launched a satellite into orbit with the goal of uncrackable quantum communication, I went back and re-read it. It’s still a fascinating piece, partly because it explains (at least superficially) how quantum physics is meant to work. But most fascinating of all were the two central problems of the quantum computer featured in the article (called D-Wave).

First, the insane physical conditions that must be met to enable quantum computing: temperatures “1500 times colder than the depths of space,” insulation from all interference, including light and air molecules, and a chip made from tiny niobium loops. I’ve spoken in the past about how the tiny chaotic elements can result in imperfections in origami, and that no matter how good you get, there’s always a margin of error. In the case of the D-Wave, conditions must be perfect in order for quantum computing to work. This is where the practical, physical world meets the absolute, ideal world of physics and mathematics, and the boundary is fascinating to me.

Second is the whole idea of the qubit, the basic unit of quantum computing. Instead of a regular bit, which is either 0 or 1, a qubit can attain a state called “superposition,” something that is both a 0 and a 1. This goes back to my piece on using binary as magic and Leibniz’s fascination with the I-Ching: if the world is just a series of 1’s and 0’s, a whole system could be construed to express the world using just logic. And we did: computers. But now that superposition has been shown to be real, all of that is obsolete. In fact, the world starts to look more like the philosophy described by Zen, which attempts to transcend dualism by finding “the higher third,” which transcends dualism.

The Beatles Acid Test: How LSD Opened the Door to Revolver, Rolling Stone Magazine

This was a great article in Rolling Stone about how LSD led directly to the Beatles’ creation of Revolver, one of their most experimental albums. It describes how the drugs got George Harrison and John Lennon interested in Hinduism, which led them to read The Psychedelic Experience: A Manual Based on the Tibetan Book of the Dead, by Timothy Leary, Ralph Metzner and Richard Alpert. The ideas from that book were expressed in Tomorrow Never Knows, which was meant to be a sonic representation of an acid trip.

The Bardo Thodol (the Tibetan Book of the Dead) has been a long-time fascination of mine, so it was cool to see how it tied in with drugs, the counterculture, and this unique music that ended up breaking a lot of barriers.

Cicada 3301

cicada 3301 occult triangle lab chris mahonCicada 3301 is my new obsession. Combining cryptography, anonymity, and strange ARG puzzles with mysticism and occult trappings, these bastards are probably the real-life Knights of the Eastern Calculus. I haven’t read too deeply yet, but once I do I’ll write a post just about them. If you’re not familiar with the work I did on The Rats in the Walls ARG, you should check that out here.

Here are the Cicada’s webpages:

Wikipedia Page

Homepage

Liber Primus

By this River by Yoshida Brothers

There are a couple guys in the New York Subway system that play shamisen on the platforms, especially Union Square and Canal Street. They’re all very old Asian guys, and they sing very sorrowfully. This song has a different kind of melancholy to it, one that’s soaked in nostalgia. It’s a beautiful piece, and the vocalizations are so haunting.

Eclipse by Perturbator

Besides being one of my favorite musical artists, Perturbator has an aesthetic that hits all my favorite shit: cyberpunk, horror, the occult, and sweet, sweet retro 80’s visuals . One of my favorite songs of his is Eclipse, partly for this monologue at the end:

“We live in a era where our cities are armed with steel and concrete. Computers and electronics barricade our minds. It doesn’t change the fact that there exists a lot of strange phenomena, bizarre beyond reason or logic. Most folks just don’t see them. That’s because we cling to order, to any tiny happiness that comes our way, and we bust our humps to blind ourselves with our desires and our pleasures. There’s a world of darkness out there. Beyond time or space. A world filled with evil that is undeniably real, and in that world there are things that run wild.”

This is essentially H.P. Lovecraft’s thesis in “Supernatural Horror in Literature,” updated for the modern era and delivered in a voice like Rod Serling’s. Tenouttaten.

Oroboro Sketches: Apollonian Gasket Eyes

occult triangle lab oroboro image fractals

occult triangle lab oroboro image fractals

Sketches of fractal Apollonian gaskets contained in eyes, with the title “OROBORO” overhead. I’ve been fascinated with fractals for the past couple years, especially how they relate to infinity, symmetry, and the bounds of mathematics. You can read more about how fractals factor into my fantasy world and writing here.

The Occult Reading List: Zen, Martial Arts, Annie Lennox, and Tickets to the Moon

I have a bad habit of reading, listening, and watching too many things at once, and at the end of every week I end up with a new list of fascinating things to check out. I thought it would be fun to share some of the stuff I’ve read and listened to in the past week, including some of the books and articles I’ve come across. I’ve also included the songs that have been on repeat in my head.

Reading this list is guaranteed to make you fun at parties.

Books

zen buddhism d.t. suzuki occult triangle labNON-FICTION: Zen Buddhism, Selected Writing of D.T. Suzuki, Edited by William Barrett

An interesting look at Zen Buddhism by one of the foremost writers and translators on the topic. So far, the introduction has drawn connections between Zen and Kierkegaard’s Knight of Infinite Resignation, which is really interesting. It’s also got some fun stories about Bodidharma, the founder of Chinese Buddhism, and his shenanigans. I spoke a bit about Bodidharma before, in my post about Terry Pratchett’s Rule One.

burglars guide to the city occult triangle labNON-FICTION: A Burglar’s Guide to The City, by Geoff Manaugh

This book started out with an interesting premise: burglars, by their nature, have an arcane knowledge and a unique mastery of their surroundings. With this knowledge, they can pull off seemingly impossible, or even supernatural, feats. Liminality is a key idea in this book, which mirrors a lot of studies in magic and the occult. However, like a lot of non-fiction topics written by academics, it ends up losing track of its thesis and instead indulges in whatever the author finds kind of neat. DNF

clarkesworld occult triangle labFICTION: Clarkesworld Year Six Anthology, Clarkesworld Magazine

Clarkesworld Magazine, one of my top three favorite short fiction markets. These are the same folks that published both my essays on fantasy (you can read them here and here). I just started reading their Year Six anthology, and I’m excited to see what kind of insane stuff they’ve got in store. I also sponsor these guys on Patreon, along with Menton3. JOIN THE CULT.

 

opus satoshi kon occult triangle labMANGA: Opus, Satoshi Kon

Despite the most disappointing ending of all timeI highly recommend OPUS by Satoshi Kon. It’s the INCEPTION of manga, with a manga artist, Chikara, getting pulled into his own manga, called Resonance. He meets his own main character, Satoko, and ends up breaking the news that her whole life is a manga, and he’s essentially God. At the heart of the meta-story is the quest to resolve the ending of the manga, which is yet unwritten. It’s a great piece of metafiction, and it pulled at my goddamn heartstrings more than I expected.

Articles and webpages:

bagua occult triangle labWikipedia: Bagua
The heart of the I-Ching, the same book of Chinese divination that fascinated Phillip K. Dick, is the bagua, or trigram. There are eight trigrams: earth, water, fire, water, thunder, mountain, lake, sky. Combined into 64 pairs, the I-Ching uses them to supposedly provide a map to all creation. In fact, Leibniz, the famous mathematician, thought the I-Ching’s use of binaries in the trigrams (each bagua is made of three broken or unbroken lines) could provide a way to express everything. And he was right: binary became the basis of all computing, with 1’s and 0’s expressing things as insanely complicated as weather patterns or the show Neon Genesis Evangelion. You can read my article about using binary in magic systems here.

five animals occult triangle labThe Five Animals in Martial Arts

I’m trying to figure out the basis of a system of magic that would use movement, rather than written symbols or spoken words, as its main component. Sort of like interpretive dance, or the bending in Avatar: The Last Airbender. The Five Animals is what I’m turning to for inspiration, as well as the Shaolin Luohan martial arts.

 

luohan shaolin fist occult triangle labLuohan (Martial Arts)

This is just really fucking cool: a martial arts discipline given by the aforementioned Zen founder, Bodidharma, to the legendary Shaolin monks. The Luohan forms would become the basis for all Shaolin martial arts, and have strong connections to Buddhism and enlightenment–the 18 skills are called the “arhat skills,” with “arhat” being the name for an enlightened person.

Songs:

Every Time We Say Goodbye by Annie Lennox

This is a beautiful, melancholy song. I came across it when I was reading V FOR VENDETTA: during one of the last chapters, when V is giving Evey a final tour of the Shadow Gallery just before his death, Evey plays a couple notes on the piano in the piano room, saying”‘How strange the change…from ma-jor to mi-nor’….no, I still can’t get that part right.” I finally googled those lyrics and found that they came from this song, which is fitting since the whole sequence in the book is essentially an extended goodbye from V.

Ticket to the Moon by ELO

This is another melancholy song. I came across it after listening for “Yours Truly, 2097”, also by ELO. I had an especially weird moment of synchronicity while walking to work one day–I was listening to this song when I came across a piece of graffiti on the sidewalk, saying “TO THE MOON.” This guy is a graffiti artist who tags in Manhattan and Brooklyn, and I’d see the tag before, but it was surreal to hear the song and see the marker pointing down the sidewalk. Even more surreal is that the phrase may be a reference to a famous Zen teaching, expressed below pretty succinctly in the picture below (right).

graffiti moon occult triangle lab
graffiti occult triangle lab moon

 

What is Real by Trevor Something

I love Trevor Something. I have two of his albums, including TREVOR SOMETHING DOES NOT EXIST, which has this song as its last track. The song opens with a piece of dialogue from the 1974 comic sci-fi film, DARK STAR: a scientist is speaking to a sentient bomb about the question of “what is real,” which culminates in the problem of  the intellect and Cartesian doubt. Sprinkled in are quotes from The Matrix (“What is real? How do you define real?” etc.), which is actually just a verbatim quote of Alan Watts, the lecturer on Zen Buddhism, and haunting last piece of dialogue from the bomb in which it quotes Genesis. All of this is sandwiched in some really amazing 80’s synths.

 

Worldbuilding: Spell Maps and Magic Systems

Despite this being the Occult Triangle Lab, I haven’t spoken much about occult trigonometry. I’ve talked about using binary code as the basis for magic systems, as well as magic as poetry, but not much to do with triangles. Except for that origami pyramid wrapped up with Zen.

The origami pyramid Nirodha.

Magic in fantasy, as I’ve said before, shouldn’t be a science. It shouldn’t be a palette-swapped form of electricity or physics, where mages carry out “experiments” like Isaac Newton (though he himself was apparently a big fan of alchemy). The reason is that magic, when approached like a science, brings up same reductionism that haunts modern people: if we’re all just chemical reactions in our brains, is there space for truth, or meaning, or wonder? Because those are the very things fantasy can explore like no other genre.

I think magic in fantasy should have rules. The way I conceive it, it should undergird the workings of nature and the world, similar to how Ursula LeGuin’s used taxonomy as magic. But when I imagine magic, there’s something transcendental about it that goes beyond science and materialism. How do you begin designing a system like that? It’s like making up a fictional branch of aeronautics. But that’s what’s so amazing about worldbuilding: you get to make the rules.

What follows is the basic building blocks for a magic system that I conceived back in 2014, combining the art of Buddhist mandalas, computer coding, and musical theory with metaphysics, astronomy, and trigonometry. This is, in the realest sense, a product of an occult triangle lab. One note, however: this is all hypothetical. I don’t have a degree in linguistics like Tolkien, or in graphology. To actually create the symbolic language I describe and to embed these kinds of patterns in it would be something akin to making a crossword puzzle out of an entire language. It would take years of careful construction. So maybe a long-term project for me.

But in the meantime…

Spell Maps, COMPUTER CODE and GEOMETRY

A couple years ago, I started to sketch out the beginnings of a written magic system for my fantasy world. I imagined putting together a bunch of symbols in a sequence that expresses what you want to happen, like you’d do with a line of computer code. But there is something inherently beautiful about how these symbols would fit together: if you deconstruct the interactions between the symbols, you would find that all the symbols could be grouped into discrete units, with the groups’ unity based around shared markings in their graphic composition (similar strokes and dots in the symbols) or the part of the spell they affect (such as binding or flight). These rows of symbols would form rectangular paragraphs, and these rectangles could be oriented to one another like building blocks to form geometric shapes, with each paragraph forming a side of the shape.

occult triangle lab chris mahon worldbuilding fantasy spells

These shapes would be arranged into a “spell map,” a geometric representation of how the different parts of the spell work together. It would form a radial or symmetrical design based around a central polygonal figure, such as a square or hexagon. Arms extending from the central polygonal shape would represent the different aspects of the spell, and the smaller components of the arms would be based around their own geometric patterns, making a chain of hexagons, squares, triangles, and so on. So the patterns contained within the individual lines of magical code would eventually form spirals of meta-patterns.

A functioning, well-written spell would have perfect symmetry when all the symbols are arranged in this manner, so a mage writing a new spell could actually lay out their writing in a half-made spell map and figure out what to write next based on their knowledge of geometry and angles. They can also figure out where their spell is going wrong based on the symmetry of the design.

Spell Maps, Triangles, and Designa

The thing is, every polygon is made up of triangles. When you have a regular polygon, like a pentagon, you can subtract 2 from its number of sides and multiply that by 180 to get the sum of its internal angles. Why 180? Because that’s the sum of the angles in a triangle! If you’re trying to create huge, perfectly geometrical spiral designs, the key lies in the shapes that will work well with the central polygonal shape; linking together a hexagon and a pentagon will make for some crowded, chaotic spiral arms. Shapes made from the same sort of triangles that make up the central polygonal figure, on the other hand, might work to create perfect mandala-like designs.

Working with triangles as the basic building block of all shapes, you can figure out the angle measures of the “ideal” triangle for your central polygon (say, a hexagon, which is made up of equilateral triangles with angle measures of 60 degrees) and create a grid made entirely of those triangles. Using this grid, you can be assured that all shapes made from those triangles will have angles measures and lengths that will synch well together. If you’re a mage, it also means that you have all routes for the development of a new spell map.

occult triangle lab chris mahon worldbuilding fantasy spells
But in practice, single-triangle grids may not contain all the triangles necessary to create perfect designs, especially if you want a mix of different shapes. You’ll need permutations of the right triangle, the equilateral triangle, and 30-60-90 triangle, with angles and lengths adjusted to fit the angle measures of your central polygonal figure to have all possible options. This means, to see all possible shapes, you should be working with three triangles grids superimposed on top of one another, calibrated to the right angle measures.

So that’s where things get complicated.

A book I picked up from The Strand is a great guide to this kind of geometrical drafting–it’s called Designa by Wooden Books, and it walks you through the history, drafting techniques, and mathematics behind different designs from all over the world, including Muslim religious patterns and Celtic knots. Woven into these patterns are symbolic meanings and symmetries, reflecting beliefs about the universe, nature, and God.

So there you have the first stage: the idea of a spell map, a meta-pattern that gives a geometric structure to a normally linear, code-like spell made of symbols. Like a computer system, it can be revised and troubleshot based on the patterns embedded in its operations. When it’s evoked, it casts the spell coded into it.

SPELL MAPS, MAGIC, and MUSIC

After looking at the triangular grids I’d made, I used the horizontal lines made naturally when you mirror two rows of triangles vertically to measure the size of a map, which would express its “magnitude”: the larger and more complex the spell, the more space on the grid it will require, and the greater its “magnitude,” since larger spells means using more lines of symbols. And that led to a new idea.

As I looked at the designs I’d made, I wondered what it would look like if I tried to reduce all of the symbols and patterns to binary, so that a spell could be fed through a punch card-computer, like UNIVAC. I also realized that the “magnitude lines” I’d drawn also imposed something like a musical staff on the whole design. It reminded me of Deadmau5 playing the Castlevania theme on a bunch of modular synthesizers, and the Black Midi series, especially this one, where the designs made by the notes end up looking like large spell map. I imagined playing cross-sections of a spell map like Black Midi, with every symbol being a note.occult triangle lab chris mahon worldbuilding fantasy spells

Music is made of patterns and mathematics, and the same kinds of waves that describe sound can apply to light, energy, and matter (I dove into sound waves and quantum mechanics in this post). In my sketches, I started to see how a given spell could be expressed as a song as well as a mandala-like graphical representation. And if you look back to wizards like Vainamoinen, spell-songs are exactly what mages used to change the world around them. It’s a really cool piece of synchronicity, and it’s one of the fascinating coincidences that pops up when you delve into this kind of worldbuilding.

Metaphysics, Spell Maps, and the Universe

But when I looked closer at my sketches, another pattern started to appear. I started to see how a spell map could also be a reflection of the symmetry of the universe, in the same way that Buddhist and Hindu mandalas supposedly reflect the order of all creation. In fact, the structure of a spell map looks like a universe of sorts: it’s a miniature galaxy, with spiral arms containing dozens of individual ‘solar systems’ (symbol-rows grouped around the center of a shape) containing sometimes hundreds of individual ‘worlds’ (symbols) and comprising thousands of ‘people’ (individual strokes that make up the symbols).

In my conception of this magic system, this is where magic crosses over from being a computer program and reveals its ties directly to metaphysics. Like a fractal, the pattern of the whole universe is expressed in miniature in the spell map, because magic is essentially a way to change the universe. And in this system, the way to change reality is to build a microcosm of the universe and rewrite it by hand. In this way, a spell map could also act as a kind of divination or scrying tool, like the I-Ching (a book that fascinated Phillip K. Dick to no end), reflecting the conditions of the world rather than changing it.

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Conclusion

Great worldbuilding should work like an iceberg: 10% on the surface, 90% below the waterline. I think this is one of the reasons the worldbuilding in Dark Souls rakes in such unreal praise. There’s a sense that beneath the immediate information you’re given, there’s whole volumes of knowledge and secrets to learn and immerse yourself in. It’s the opposite reason people can’t get through Lord of the Rings or The Silmarillion. But whether you’re revealing all of it or letting the reader unravel how everything fits together, I think the best way to accomplish that feeling of a vast, immersive world is to actually build it behind the scenes. I spoke about this before, but the small details are crucial to making fantasy work, and this is especially true when it comes to magic.

So if you’re a fantasy writer building a world from the ground up, explore everything. Everything feeds into everything else, the world is a frightening and wonderful place, and when you dig deep enough, triangles lie at the heart of everything.

occult triangle lab mandala

Oroboro, Necromancy, and the Grinning Man

A couple months ago, I posted an article on necromancers and cool headwear, which culminated in some amazing sketches by my friend Joel Clapp of a nightmarish helmet I dubbed “The Grinning Man.” The helmet he and I came up with was meant for one character in particular, a necromancer named Oroboro, who is also the topic of Ergodica Part 2: Interdimensional Necromantic Blues.

Culaith helmet sketch Joel occult triangle lab

While trying to visualize the character, I took some inspiration from one of my favorite movies, Apocalypse Now. The beginning and ending music of the film was taken from “The End” by The Doors, who took their band’s name from a quote within Aldous Huxley’s The Doors of Perception:  “If the doors of perception were cleansed, everything would appear to man as it is, infinite.” I thought that strange string of connections between that movie, that song, and that quote should be incorporated into my stories, somehow.

The lead singer of The Doors, Jim Morrison, was one of the most charismatic and iconic figures of the 1960s. In 1967, he did a famous photo shoot titled “The Young Lion.” Here’s one of the photos from that shoot:

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As soon as I saw this image, I knew I wanted to base Oroboro’s physical appearance off of Morrison. I really liked the aesthetic of this photo: Jim Morrison isn’t a muscled guy, and in fact looks kind of emaciated and drugged out. He’s not a physically imposing person, but his gaze is very intense. His hair is also long and unkempt, which makes him look sort of like a madman or a serial killer.

I imagined Oroboro as looking similar, but with one distinction: he would have no cheeks or lips. After reading a graphic novel version of The Man Who Laughs, I was fascinated with the grotesque imagery of a death’s-head grin, where someone’s face hinted at the bone and blood underneath.

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Back in college, I took a course on Critical Theory and became interested in the concept of “the abject,” as described by Julia Kristeva in The Powers of Horror. The heart of the abject is the idea that there exist images and sensations that can destabilize a person’s sense of selfhood. This is where we derive our sense of the uncanny, the disturbing, and the disgusting: everything that evokes these reactions is a facet of the abject, and (according to Kristeva) represents an unconscious threat to our ideas about who we are, mentally and physically. I disagreed with a lot in Kristeva’s essay, but there were parts I resonated with, including one passage on corpses:

“The corpse, seen without God and outside of science, is the utmost of abjection. It is death infecting life. Abject. It is something rejected from which one does not part, from which one does not protect oneself as from an object. Imaginary uncanniness and real threat, it beckons to us and ends up engulfing us.”

As I imagined it, Oroboro’s mutilation wouldn’t come from a sadistic group of kidnappers, like Gwynplaine in The Man Who Laughs, but rather from screaming so intensely that he dislocated his jaw and split his cheeks, so that all that would remain would be flaps of skin hanging from his upper and lower jaws. After shearing away these loose flaps of skin (and the rest of the skin around his jaws), he would have the appearance of a living corpse, the essence of everything horrible, uncanny, and disturbing.

The first sketch of Oroboro came directly from the reference photo of Morrison–this was Joel’s initial sketch of Oroboro’s unharmed, unaltered face:

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Next, Joel created a sketch to visualize the structure of the skull and the weaving of the muscles around the face and mouth:

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From there, Joel made the first draft, incorporating Jim Morrison’s face and his anatomical sketches. This first draft had the nose sheared off as well as the lips and cheeks. To Joel and I, this looked less like the aftermath of self-surgery and more like a zombie.

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In the second draft, Joel added his nose back in and made some finer touches. The end result is starkly horrifying: everything around the mouth is relatively normal, even attractive, but the mouth dominates Oroboro’s face in something not quite a grin or a grimace. It’s just a maw.

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The exposure of the character’s teeth is meant to evoke a lot of different ideas and feelings, but there was one in particular I had in mind when conceiving this character: cannibalism. As I mentioned in the previous post on this character and his helmet, Oroboro’s necromantic modus operandi is eating other people (or their souls/egos). So it’s appropriate that his appearance evokes an abject, monstrous set of teeth. Taken together with his specially made helmet, he resembles something like a Lovecraftian horror:

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The Occult Triangle Lab Review: I Am Alive and You Are Dead by Emmanuel Carrere

occult-triangle-lab-chris-mahon-fantasy-sci-fi-philip-k-dick-reviewThis past week I finished I Am Alive and You Are Dead, a biography of Philip K. Dick, the author of Do Androids Dream of Electric Sheep (the inspiration for Blade Runner) and The Man in the High Castle. Dick won the Hugo Award in 1963, and ended up being the namesake of his own sci-fi award. I’d read Do Androids years ago, and it’s one of the few sci-fi novels whose ending made me cry.

With Dick’s reputation, I expected a biography soaked in the zeitgeist of the 60’s, with all the drugs, revolutionary fervor, and avant-garde intellectual chops that characterized Hunter S. Thompson, Timothy Leary, and the rest. Dick is part of the sci-fi canon, and canonical authors exist in a special limbo between our world and the Great Conversation of literature. So I expected a bloodless account of the ideas and influences of a great man.

But the book is not that.

The closest thing I can compare I Am Alive and You Are Dead to is a “walk-in,” where you are a co-inhabitant of Philip K. Dick’s mind. And the mind of Philip K. Dick is an existential and epistemological nightmare, a turbulent, labyrinthine house of mirrors where nothing is real. The most terrifying thing is that, as the book goes on, you learn that this is Dick’s normal operating procedure, from cradle to grave.

Madman or Mystic?

There have been all kinds of articles about Dick’s madness and eccentricities, hailing him as a mad mystic and visionary (including the recent follow-up article in PW for Kyle Arnold’s new 2016 biography), but the image of Dick portrayed in I Am Alive is perhaps closer to the human who lived and wrote and not the legend he became. It lays bear his self-indulgences, his immaturity, and his toxic string of relationships, where the casualties of his lust and boredom were often young women and his own children.

And as the book illustrates, Dick’s forays into “madness” and mysticism were always self-aware and self-reflexive–as he was experiencing hallucinations or alleged religious epiphanies, he was inspecting and analyzing them as someone who is aware that they might be products of chemicals or his own biases. No one was more skeptical of Dick’s legend and genius than Dick himself. While looking back on “Faith of Our Fathers,” his contribution to the self-professed cutting edge sci-fi anthology assembled by Harlan Ellison, Carrere describes his reaction as follows:

“‘Faith of Our Fathers’ is a horrific tale. While writing it, Phil felt a surge of pride. Reading it a year later, after the deaths of Jim Pike Jr. and Maren, he saw it differently. It was still horrific, but in a new and even more distressing way. All his tricks and hobbyhorses were on display: totalitarianism, the idios kosmo and the koinos kosmos, psychedelic drugs, Ultimate Reality, God. Here was the little world of Phillip K. Dick in one package.”

Dick was plagued with such Cartesian doubt that one of his chief anxieties was that he was not himself, but rather a doppleganger or someone who had replaced the real Dick, complete with false memories like Rachael in Do Androids Dream of Electric Sheep? Nothing was as it seemed. The Ultimate Reality, Dick’s ultimate object of contemplation, was always behind another layer of illusions, and there was no way to ever know if he had found it. For anyone else, these kinds of purely philosophical problems would be navel-gazing, something to ponder for an hour while looking out a window and then put aside to get down to the business to living. But according to Carrere, matters of reality, metaphysics, and perception were the operating questions of Phil’s life, forming the lens through which he viewed every aspect of his day-to-day life.

So you can see where the dueling claims of mystic and madman come from. But in truth (at least according to the book), both were stage roles that Dick played for the benefit of his observers, his ego, and his career. The “real” Dick, if there ever was such a thing, never found the inner tranquility or blissful ignorance that insanity or religious experience supposedly granted. He never transcended anything, never settled any of the questions that haunted him, and at the end of his life he realized that maybe all of his questioning and searching had led to less than nothing. Carrere characterizes Phil’s thoughts while working on one of his last projects:

“There’s nothing more pathetic than the mistrust of immediate reality by people who never stop splitting hairs over Ultimate Reality. They always think they’re getting to the bottom of things, whose surfaces they turn away from as unworthy of their attention; they end up never knowing the flesh of the world, the softness and resistance it offers to the touch. They manage to bypass their own lives.

The dialectic conversation between Phil and his own alter ego, Horselover Fat, provides an even more (to me) horrifying image of Phil’s life: solipsism.

“Since the day you were born you’ve been confined to the labyrinth of your brain. What you’re hearing now, all you’ve ever heard, and you’ll ever hear are the magnetic tapes of your own voice being played back to you in closed-circuit transmission. Don’t kid yourself: that is exactly what you are hearing at this very moment. It’s your own voice that’s telling you this. You sometimes let yourself be fooled by it, because the voice wouldn’t have been able to stand itself all these years without learning how to fake other voices, to echo them, to ventriloquize so that you think you’re speaking with other people. The truth is that you’re alone in there, just as Palmer Eldritch is alone in the world that he has emptied of its substance whose inhabitants all bear his stigmata.”

Someone (including Kyle Arnold) might be tempted to sort through Phil’s chaotic, ouroboros-like life and attempt to relegate everything to symptoms. Dick was suffering from schizophrenia, Dick was suffering from anxiety, Dick was suffering from paranoia. From an early age he met with a psychiatrist regularly (I believe it was weekly), and one of the key drivers of his fiction was the abuse of prescription drugs. He experienced hallucinations and amnesia. All of the symptoms of any number of diagnoses are there.

But the key question for me is this: if Dick was mentally ill, where was the line between himself and his disease? Did his schizophrenia give birth to his fascination with the ideas of idios kosmos and koinos kosmos (the difference between personal reality and shared reality, which Phil delineates in stories like Time Out of Joint)? Did his paranoia cause his obsession with ultimate reality and truth? Was mental illness the unconscious wellspring for Philip K. Dick’s stories and the source of his unhappiness, or was it his own thinking? I don’t know. It’s a Phildickian question. Maybe that’s the ‘genius’ of it all, the kernel at the heart of what makes him such an interesting person to read about: the most important questions about PKD’s nature are the ones he helped to define. Selfhood, simulacra, reality, truth…it reminds me of a quote from another android: “Who are you? Who slips into my robot body and whispers to my ghost?”

I recommend I Am Alive And You Are Dead. I don’t know if it’s the truth, or even the seminal portrait of Phillip K. Dick and his writing, but I think it’s worth reading as a cautionary tale for writers who romanticize the hermit-genius and the madman, and as a window into one of the most interesting, infuriating minds in sci-fi.

Hypnotica: New Short Story and Sketches from Joel Clapp

9 months after its inception, my new short story, Hypnotica, is out for submission to fantasy magazines!

If you want to learn more about the inspiration behind it and how I fleshed out the magic system in the story, you should check out the posts DREAMWAVE: FANTASY WRITING, QUANTUM THEORY, AND DAFT PUNK and NARCOMANCY: MORPHINE, LUCID DREAMING, AND BINAURAL BEATS.

If you want a taste of the story, I’ve included a short excerpt below, along with sketches from my friend Joel Clapp. Hypnotica is the story of dreamwrights, mages who use music to shape dreams into surreal raves, and the Yoshiwara, a ghost-city that exists at the boundaries of waking and sleeping. The sketches depict the setting of the story, a ruined city carved into the side of the mountain, named Ibiza. In the story, the protagonists, two narcomancers named GRIN and NO-FOOT, travel between Ibiza and its mirror reflection in the dream world, the Yoshiwara.

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“The Yoshiwara is a dream city, and there are breeds of magicians here that only exist between sunset and sunrise. The most famous ones, the ones only the Yoshiwara can make, are the dreamwrights, who play their music for the ghosts and the dreamers, carrying their songs in their bones.

Each night, the flesh-and-blood bodies of dreamwrights fill the coma houses in Ibiza like stacks of wood, and their sleep-selves find their way to the other Ibiza, the one that exists in dreams. That mirror-city is the Yoshiwara, whose streets and buildings match the waking Ibiza only loosely. The Yoshiwara is where they make names for themselves.

            These days in Ibiza, shrines and cults spring up around the celebrities, the dancers and the artists, and for a while their autographs are exchanged like gold for anything and everything. Invitations from the courts of the drug lords and architects flood in, and gold flows as freely as the liquor when they go out.

            But standing over all the petty celebrities, towering like the ruined buildings of Ibiza, are the dreamwrights and their names. DEKAY. OZO. ENAF. Their fans paint buildings with their names in the middle of the night, writing love notes in twenty-foot-tall letters. Their fans carve their names onto tables, wooden joists, scaffolding, tattoo them across the skin, weave them into robes and scrawl them onto the margins of menus in tea houses. The popularity of dreamwrights is measured by the ubiquity of their name. But for every one that makes a name, a hundred wither away into addiction, and no one remembers them.”

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Welcome to the Occult Triangle Lab

You opened the box, he came.

This is the Occult Triangle Lab, where I blog about writing, game design, and ungodly amounts of milk. New posts are below, but for new visitors, here’s a guide to some of the coolest projects on the Lab so far:

  1. Black Heaven: A Necromantic Dating Sim
  2. What I Learned From Overhauling the Game of Thrones Board Game 
  3. The Rats in the Walls: Graffiti, Lovecraft, and an NYC Alternate Reality Game

If you want to get in contact with me, feel free to email me at christophmahon [at] gmail [dot] com or Tweet me @DeadmanMu. You can also read my awesome bio here.