Tag: game design
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New Plans for “Black Heaven: A Necromantic Dating Sim”!
Big announcement: I’m planning on turning “Black Heaven: A Necromantic Dating Sim” into a full-length, commercial visual novel! Though the project likely won’t kick into gear until Fall 2020, I’m laying the groundwork for the game now, including 1) an early version of the demo with placeholders, 2) marketing plans, and 3) an outline for…
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Making ‘Black Heaven: A Necromantic Dating Sim’, Part 2: Narrative
Welcome back to my ongoing series of posts on my game demo project “Black Heaven: a Necromantic Dating Sim”! If you haven’t read part Part 1, go read that first, you animal. This time, I’m talking about narrative—outlining the story, figuring out the characters, and writing the opening scene. Because Black Heaven is just a demo at this stage, there…
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Making ‘Black Heaven: A Necromantic Dating Sim’, Part 1: Concept
I haven’t finished a novel in at least two years. It’s a pretty shameful thing for someone with a degree in Creative Writing. It’s even more shameful for someone who originally wanted to work in book publishing. Instead, I’ve been playing games like Doki Doki Literature Club, Katawa Shoujo, VA-11 Hall A, and Mass Effect (among others). I’ve…
