Category: D&D and Games
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The Narrative and Worldbuilding of Bloodborne: Part 1
For most people, the narratives of FromSoftware’s games are (understandably) treated as kind of a joke. I don’t think anyone denies that an incredible amount of time and care is put into building these stories, but when unearthing them involves deciphering the purposely cryptic description text of a necklace hidden in some god-forsaken niche in…
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The Demo For Black Heaven Is DONE!
After eight months of work, including creating a Game Design Doc, learning Ren’Py, writing the opening 20 minutes of the game, and finding artists…the demo for Black Heaven: A Necromantic Dating Sim is done. I’ve gotten almost universally positive responses for the Beta version of the demo, and now I’m super excited to send it…
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Making ‘Black Heaven: A Necromantic Dating Sim’, Part 2: Narrative
Welcome back to my ongoing series of posts on my game demo project “Black Heaven: a Necromantic Dating Sim”! If you haven’t read part Part 1, go read that first, you animal. This time, I’m talking about narrative—outlining the story, figuring out the characters, and writing the opening scene. Because Black Heaven is just a demo at this stage, there…
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Making ‘Black Heaven: A Necromantic Dating Sim’, Part 1: Concept
I haven’t finished a novel in at least two years. It’s a pretty shameful thing for someone with a degree in Creative Writing. It’s even more shameful for someone who originally wanted to work in book publishing. Instead, I’ve been playing games like Doki Doki Literature Club, Katawa Shoujo, VA-11 Hall A, and Mass Effect (among others). I’ve…
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Worldbuilding: Morrowind and Vvardenfell
No one liked Cliff Racers, but Vvardenfell was one the greatest fantasy worlds ever built.
