Ergodica: House of Leaves, Puzzle Boxes, and Experimental Literature

When I first heard about House of Leaves, I was excited. People told me it was maddening, mind-bending, the kind of thing meant to unhinge you from reality, using everything from metanarratives to typography to convey the insanity of its eponymous house. The book was meant to be a labyrinthine book about labyrinths, a story whose format was part of the narrative. That idea, that the form of a story could be part of the story, a kind of origami flower that opened as you read it, opened up new horizons in my imagination.

Then I sat down and read House of Leaves.

I couldn’t finish it. There was typographical trickery galore and some really tremendous 71vmj-9dzylpieces of metanarrative, but Johnny Truant’s invasive footnotes, evocative of someone else’s mind invading the story, had no substance to them, nothing that fit together with the dry scholarly passages about the Navidson Record and the drama of the expeditions into the heart of the house. And that’s my main critique of most of the book: these fantastic, inventive typographical tricks didn’t come together as a cohesive whole to evoke the story it was telling. Instead, it ended up as mostly white noise, a bunch of jigsaw pieces glued onto a very compelling nucleus, the house, whose borders and boundaries can’t be contained in space, time, or (potentially) the book itself.

In the end, what made me put down the book was sheer disinterest. It hurts the narrative flow to include the kind of ergodic lit puzzles that House of Leaves throws out: reading upside-down and slantways, combing through footnotes and inlaid text boxes, reading pages with only one word on them, following margin-notes (ala Ship of Theseus). But I would gladly read a book that uses all the same tricks as long as I felt like it was all adding up to something. I didn’t give a fuck about Johnny Truant and his drug-fueled casual sex episodes. About halfway through the book, I realized that all these strands were a mess, not a tapestry, and it sucked my resolve to keep navigating all the puzzles.

61vy5clgs5l-_sy344_bo1204203200_ A good counterexample of a piece of experimental literature that did its job well is Trillium, the graphic novel with Jeff Lemire. It takes a lot of skill to make a reader just flip a book upside down, but Trillium gave an amazing narrative reason to do just that: at one point in the book, the narrative splits into two parallel universes, and so the panels are actually running parallel to one another, but flipped so you don’t read both timelines at once. This makes you focus on one at a time while also getting little peripheral glimpses of what’s to come. It’s genius, and it works because it’s coherent, intuitive to navigate, and grounded in the narrative. You know why it’s happening, how to read it, and what it means for the story.

House of Leaves may read like Harry Plinkett’s jigsaw puzzle challenge, but it still did something original and tremendously thought-provoking by giving an idea of what ergodic literature could do and be. The very idea of it inspires me, and despite the frustrations and disillusionment, I wanted to do something like it. But there were three things to keep in mind if I was going to fool around with ergodic literature:

  1. The structure and format of the story would have to be grounded in the story
  2. The way the reader navigates or decodes the text would have to be intuitive and immersive, meaning that it was easy to grasp and brought people deeper into the story
  3. The structure and format needed to have a good flow, making it easy to jump in and out of

I came up with the idea of a “corpse” book, a story that was physically split into six separate books, like a torso with the limbs severed off. It would be, in practice, a constellation of short stories that illuminate a central novel, all united by invisible threads. You would start with all of the books, beginning by reading the central book, the torso, but periodically follow the narrative into one of the other limb books, then return. Each of the limbs would shed more light on the central book, but would be its own contained story and narrative.

The idea? Create a story about immortality, truth, and godhood whose structure and interconnections would mirror the Kabbalah Tree of Life and the Sephiroth, and whose story has to be unlocked like Hellraiser’s puzzle box, one piece at a time.

occult triangle lab sketches
Corpse book: central book in center, limb books in periphery

To be continued…

The Occult Triangle Lab Review: The Eye of the World by Robert Jordan

wot01_theeyeoftheworldLet me put something in perspective.

If you read Neuromancer, you remember the surreal paradise of Straylight, the space station Case and the crew travel to. You remember McCoy Pauley, the “Flatline,” his accent, and his bizarre dead man’s laugh. You remember the sequence when Case jacks into the matrix to take on the T.A. AI. And if you’re like me, you remember the last line, “He never saw Molly again.”

The entire story of Neuromancer took place in 270 pages. All of its minutely detailed worldbuilding, its revelations about Riviera and Wintermute, and Case’s struggles to get over Linda Lee are encapsulated in those 270 pages.

Page 270 is where I stopped reading The Eye of the World from sheer disinterest. There were no characters I cared about, no aspects of the world that captured my imagination, and nothing in the plot that made me keep turning pages. In the space of 270 pages, the same length that entire masterpieces of fantasy/sci-fi have been written, nothing of substance had even appeared to give me a reason to finish the book.

Let’s go deeper here.

Wizard of Earthsea. If you read the first book in the Earthsea series, you know Ged becomes Ogion’s apprentice, travels to Roke, stays a year in Kurremkarmerruk’s tower learning runes, builds a rivalry with Jasper, unleashes a gebbeth on the world, fights a clan of dragons to a stand-still, finds the Ring of Erreth Akbe on an abandoned sandbar, and travels to the end of the world to confront his own death in 183 pages.

The Fellowship of the Ring. By page 200 in The Fellowship of the Ring, Frodo and his friends have already made it through the Old Forest, the Barrow-Downs, and the encounter with the Ringwraith on the road. They’ve encountered Elves on their travels, watched Bilbo disappear, and Frodo has learned about the diabolical nature of the Ring and the stakes of destroying it.

In 270 pages or less, each of these stories accomplished what Eye of the World did not: present an engaging cast of characters, the beginnings of an interesting, well-paced plot, and  a reason to care about any of it. You could say everyone’s tastes are different, and that if I didn’t like it, that has everything to do with me and little to do with the story. As a writer, I disagree.

To borrow from Harry Plinkett’s Star Wars prequel reviews, a litmus test that every character in fiction should be able to pass is to have someone describe them without explaining their appearance, their job, or role in the plot of the story. What’s their personality, their character? What do they want, and what drives them as a person? Taking a step beyond that, are the character’s desires or goals driving the story and their actions in it? What will they get at the end of it all, what’s their “payoff”? All of these are roundabout ways of saying “Why should I care about this story and what happens in it?”

I couldn’t answer any of these questions about the characters or the plot of The Eye of the World because, as in most D&D campaigns, the story lurches forward because The Plot requires it to. This isn’t a story about people struggling for something, this is a puppet show. Set on a pair of rails, the characters have to play along with no agency and no motivation beyond staying alive, nothing personal at stake.

I’ll make a note here about Egwene, who develops the desire to become an Aes Sedai after Moraine reveals her ability to channel. Egwene has a personal stake in getting to Tar Valon: she wants to become special and learn the extent of her abilities. But Egwene’s presence on the journey to Tar Valon is so incidental, so badly rationalized as “a part of the Pattern,” that it renders her whole role in the plot moot.

But what frustrates me almost as much as the characters and plot is the insistence on the part of fans that The Eye of the World represents good, even great worldbuilding. As I’ve said before, good worldbuilding has very little to do with depth or complexity and everything to do with how it immerses readers in the story at hand. Looking at H.P. Lovecraft’s Mountains of Madness, the overwhelming detail of the expedition’s gear and supplies ends up grounding you a scientific mindset that makes everything afterward, from the frozen city to the ice to the shoggoths, all the more credulous and frightening. Instead, The Eye of the World alternates between spending page after page describing mind-numbing, mundane  medieval farming life and reeling off long expositions about this world’s history and lore, the most egregious example being Moraine’s recounting of the heritage of Edmond’s Field. There is nothing immediate and applicable about these details, like Neuromancer’s complex descriptions of the technology Case is using, and nothing vivid and interesting that reminds me I’m in a fantasy world, like Case’s wanderings through Night City.

Someone might argue that Jordan’s writing, the prose of the book, is what makes everything hang together. I read 1100 pages of Neal Stephenson’s Cryptonomicon almost on the strength of the writing alone. If anyone sits down and compares the writing in Eye of the World to a random chapter in Cryptonomicon (even the one with the Captain Crunch), the difference in sheer vividness will be immediately clear.

So, to sum it all up: I don’t think The Eye of the World is a good fantasy book.  I don’t think it represents what fantasy should be, or what a book should do. If it can’t give me one good reason to keep reading it in the span of pages that other books have told entire stories, I think it’s safe to say that it’s not a good book overall.

[Stands up, pushes chair back]

I’m going to go back to my triangles now. Let me know what you think below in the comments.

The Occult Triangle Lab Review: Cryptonomicon by Neal Stephenson

816Nobody needs me to say that Cryptonomicon is relentlessly witty, written with wonderful, vivid prose, immersed in layers of fascinating concepts and technology, and absolutely vertigo-inducing in scope. These are all the elements that kept me coming back, despite the book having a page count higher than War and Peace. I just wish that there had been a plot to hold all of it up and make it into a coherent story, rather than a series of interesting digressions.

60% of the way through the book, I found myself aggressively skimming chapters, looking for keywords: The Crypt, Arethusa, Waterhouse, The Dentist, Root, Wing, anything that signaled that something significant was happening. But the book is directionless in the most essential way, with all of the beautifully rendered subplots either tapering off or limply hanging together on a single nail, which ends up being the cache of gold. Bobby Shaftoe is a notable exception here, but his death just begs the question: what does all this add up to? How do all these characters, all these lives, all these small stories, add up to something significant? And the answer ends up being a shrug.

So the loving detail given to elements like Ordo and Pontifex ends up feeling like indulgence. I put a lot of thought into the mechanics and minutiae behind the magic systems and worlds in my stories—I wrote an entire article on this blog about data compression, binary code, and metaphysics to help flesh out the idea of “true names” when used in magic, so I’m familiar with the thrill of discovering the depths of nerdy esoterica. But at the end of every one of those esoterica-based articles, I feel compelled to write a disclaimer: this is not what makes a story good. Well-written characters, emotional stakes, and strong plotting make a story good.

Compare that to Cryptonomicon, where there’s an appendix that explains the modulo 26 Pontifex encoding system in detail. It’s a story element whose only function was to confirm what Randy already knew: that his computer was under surveillance. But damn it if we don’t follow Randy’s entire decoding process, and then get a special primer at the end of the book on how it’s the coolest, most practical way anyone can encode messages with a deck of cards. This is what frustrates me most about Cryptonomicon.

But I’ll say this again: I wish I could write half as well as Neal Stephenson. Every sentence has something to admire, respect, even drool over. The dialogue is fantastic, and the characterization is vivid enough for me to write psych evaluations and Christmas lists for the characters. But when it comes to a final judgment on Cryptonomicon, as a story, I just have to shrug.

RATING: 66.66666/100.00