My New Essay in Clarkesworld Magazine: Paradise Lost

Yesterday my new essay, Paradise Lost: A History of Fantasy and the Otherworld, was published online in the July Issue of the Hugo Award-winning Clarkesworld Magazine! This marks the culmination of a conversation that started four or five years ago, when I was standing in my driveway at night with my friend Joel Clapp.

We had just finished a game of D&D, and I was telling Joel about “the candlelit world,” a theory I had about what made the fantasy genre unique. I said that fantasy was defined by folktales and myths, which came from a world lit by candlelight. Humans lived within the flickering circle of their lights, and the great, unknown world loomed out in the dark. Looking up at the fifty-foot pine trees in the dark, I said there were two sides to that unknown world: horror and wonder. There were wondrous adventures to be had in the unknown, paradises to be found and treasures beyond imagination, but also nightmares, unspeakable horrors, and death.

I grew up in Washington State, surrounded by forests and the outdoors. There, the immensity of the world seems to hit home a lot harder than here in New York. The sheer vastness of it, the oldness of it, boggles the mind. There’s a sense that you could explore for years and never scratch the surface of it. It evokes Jon Krakaeur’s  Into the Wild, but what I thought of when I looked out into the rolling dark forests were the stories in Time-Life’s Enchanted World series.

The 2013 article I wrote for Clarkesworld was titled The Candlelit World, spoke about myths and the woods, but it only spoke about the horror and darkness–its subtitle was The Dark Roots of Myth and Fantasy. It drew heavily on H.P. Lovecraft and his essay, “Supernatural Horror in Literature,” and It was the first chance I got to speak about my view of fantasy. Now, three years later, I finally get to tell the other half.

Clarkesworld Magazine is one my favorite fantasy short fiction magazines, and I’m so excited to have another piece go out to their readers (as well as you!). If you get a chance, read some of their stories and donate to Neil Clark and his wonderful team on Patreon.

Worldbuilding and the Marks of a Bona Fide Wizard

I think anyone who wants to write mythopoeic fantasy should pick up The Encyclopedia of Russian Criminal Tattoos.

The Encyclopedia is a collection of tattoos from a very specific time and place. Most of the tattoos and their owners were prisoners in the GULAG, the nation-spanning prison system of the Soviet Union, where everyone from political prisoners to murderers and “hooligans” were forced to work under horrifying conditions. The tattoos, as the book explains, act as a resume for a criminal, and each tattoo can have several layers of hidden meaning based on where it is on the body, what words and symbols appear on it, etc. It’s fascinating how the cruelty, despair, corruption, and sheer violence of the whole Soviet police state is summed up so elegantly in one medium, the prison tattoo.

occult-triangle-lab-russian-criminal-tattoo-wizards-worldbuilding

As you read through the encyclopedia, the book asks you to think about the language of symbols. It asks you to imagine a world in multiple dimensions. You have to take on the mindset of an artist, an anthropologist, and (especially with the tattoos) an occultist. This is the mindset of esotericism, where everything has hidden meanings, and it’s the mindset that should inform worldbuilding.

The symbols and levels of initiation in the Russian criminal underworld, as well as the “made men” of the Mafia, ended up inspiring the way I thought about mages and hedge wizards–if a true wizard is a master of his or her craft, how do they distinguish themselves from one-trick mages and beginners? If there’s no central authority that dubs people bona-fide wizards, like Roke in Wizard of Earthsea, what keeps amateurs from claiming to be masters?

Wizards and the Bona Fide Hallmarks

“When I was growing up, there were seven hallmarks to a wizard: a name, a song, a card, a craft, a hand, a tongue, and tired feet. For Muzin, there were tattoos added in.” — Samal of Muzin

Masters of any craft can always recognize one another. It’s expressed in the smallest things they do: how a wu-shu master walks, how a carpenter makes his measurements, or how a guitarist bends a string up only a half-step.

When you become a monk of the Shaolin temple, you are told to master three types of techniques: physical or “basic” skills (like stances, stamina, and balance), combat skills (like barehanded and weapon fighting), and the 72 arts of Shaolin qi-gong. Similarly, when you become a Buddhist monk you are given several different tiers of techniques to master, each one more difficult than the last. When I imagine wizards, I think in these terms. I ask “What kinds of things does a mage have to master to become a bona-fide wizard?”

I decided that wizards, true wizards, would have something like a secret handshake that would allow them to identify who was bona-fide and who was a neophyte. I came up with certain hallmarks that would serve as guidelines. These would not be meticulously defined tests; whether someone met each of the hallmarks would be left up to the observer, but for those who were bona-fide, there would be no question.

  • A Name: every wizard an epithet or nickname bestowed on them, similar to those given to the warriors in The Illiad. It sums them up and serves as the center of their reputation.
  • A Song: every wizard has a song or a story about their accomplishments. These don’t have to be true, but behind the lie should be something significant. A Song should be a wizard’s legend.
  • A Card: every wizard has a trick, a little demonstration of who they are and what they’re capable of. Like someone who can tie a knot in a cherry stem, it should be simple and quick. This is their “calling card.”
  • A Craft: every wizard must be a master of at least one school of magic, whether it be weather control, elemental control of water, beast-taming, summoning, or something else. Mastery is relative; if no challenger can beat a wizard in a contest, they are considered a master.
  • A Hand: every wizard must have a part of their body replaced with something other than flesh. This alteration often gives them heightened abilities, such as a second heart granting the ability to survive impalement.
  • A Tongue: every wizard must be fluent in at least one other language, though the best can speak multiple languages. This is meant to demonstrate one’s worldliness and commitment to understanding different sides of the world.
  • and Tired Feet: every wizard must have traveled to the ten extant continents and stayed at least a year in each. This is, again, meant to demonstrate one’s worldliness, as well as one’s ability to travel and survive many different parts of the world.

Any mage can begin trying to attain these hallmarks, but only once they gain all seven can they try to claim the title of bona-fide wizard. Every self-respecting mage, however, would have at least Card, a little demonstration of who they are so that other mages could recognize what kind of mage they are.

But as the wizard Samal says in his short scene with his apprentice in The Crownless King, the original and enduring hallmark of a bona-fide wizard is much more pragmatic:

Samal made eight points on his chest with his fingers, each one touching a different star. “The eight points of the world, the eight ports…the seven hallmarks and the tattoos show you’re bona-fide.” Samal shook his head slowly. “Real bona-fide wizards don’t die.”

Samal reveals that the most important hallmark is the one that is unspoken: survival. If a wizard is dead, they can no longer influence the world. They no longer matter. This belief is a product of its world, and it guides the ethos of its masters, the wizards. The Hagakure by Yamamoto Tsunetomo offers the ultimate counterpoint, however: for Tsunetomo, the ultimate hallmark of a bona-fide samurai is loyalty for their master, demonstrated through their death in his service. Tsunetomo claims that the masters of swordsmanship and martial prowess, the samurai, are not masters because they are able to survive any opponent, but because they have already resigned themselves to death.

World Map Sketches #1

Mapping out a world has got to be one of the toughest parts of worldbuilding. Geography shapes narratives and spawns its own. Anyone who’s played TES: III Morrowind can explain how the lay of the land turned the experience of travelling into an adventure: travelling lava canyons, climbing over mountain ridges and squinting through the ash storms coming off the slopes of Ur, the landscape spoke to you.

When I started sketching out my world years ago, I had one map in mind: Ursula LeGuin’s Archipelago. I loved the idea of an island-hopping culture and far reaches being separated by seas and oceans rather than long roads (like Tolkien’s world). The ocean was a major part of the Earthsea series, and sailing made travelling feel free, dynamic, and vivid. Sailing became a form of wizardry in itself. I wanted a world that was dominated by the ocean, so I looked at islands rather than slices or corners of continents.

But another influence on my vision of a fantasy world came from H.P. Lovecraft’s At The Mountains of Madness. The passages where the two scientist protagonists descend in the frozen, dead city of the Old Ones and begin deciphering the hieroglyphics on the walls is still the most insane, mind-bogglingly detailed fantasy histories I’ve come across, except for The Silmarillion. Lovecraft describes how the Old Ones arrived on Earth, built cities, created life forms, went through periods of upheaval, revolt, and cultural renaissance that spanned thousands of years, all while describing the forces that finally brought the Old Ones back to the sacred, terrible city in the Antarctic to die. The key to the Old Ones, as I saw it, was that they didn’t just settle on Earth, they shaped it to their own ends: they fabricated life, changed climates, cleared lands. This was a renovation on a planetary scale.

With the idea of the Old Ones creating the world according to their designs in my mind, I started looking at Buddhist mandalas and Leonardo Da Vinci’s sketches of the ideal city. The idea of a worlds or palaces crafted in perfect symmetry made me think about world architects and what terraforming a planet would entail. Rather than being shaped by the chaos of wind and water, what if landforms were based on geometry and giant metapatterns? What if someone could structure the tectonic plates and the volcanoes to create islands or ridges? I imagined volcanoes being raised out of the ocean and erupting in eight-pointed radial patterns like compass roses, until the resulting island could form a circle. I thought of giant underground water cave systems like sewers, supplying groundwater to different parts of a continent, and giant scaffolding shooting off from islands and weaving them together as the spaces were filled with stone and soil.

Finally, I thought of Morrowind. It’s just such a beautiful, vivid land, and it crushed me to hear it was destroyed by the events of Skyrim. But by the time you arrive in the land of Morrowind, it’s already a ruined ghost of what it was–the continent is littered with abandoned Dunmer fortresses, old overgrown routes through the Ashlands, dead Dwemer cities, and the overwhelming sense that there was a great civilization here once. But it was all gone.

I imagined my terraformed world built on the ruins of another one, where the old continents were still there but sunken to the bottom of the ocean, and the new continents, created according to the designs of humans, were clustered around the old ones like the the memorial over the USS Arizona in Pearl Harbor. Giant, ghostly expanses of ocean would separate the new islands, with old cities and mountains just beneath the surface. In the pictures above, you can see some of the scaffolding sticking out from the islands, like steel girders, as well as shaded landmasses. Those are meant to be the sunken continents.

-Chris

Transcontinentalism: On Gods, Graffiti, and Trains

The following is a short essay I wrote about graffiti. It began when I was back in Washington State, watching the graffiti on freight trains and wondering who made them. Thinking about graffiti shaped how I think about art, and about what it means to be famous. Trains, graffiti, and gods were all themes of the project I worked on last year for the Twitter Fiction Festival, The Rats in The Walls.

Which way to Zion? Follow the railroad! The big, red, rusted rails!

It’s brilliant—God’s always hiding in nautilus shells, why not BNSF? Northern Pacific Railway!

Sitting on the rails for days and weeks, those great, glorious train cars.

Jesus Christ.

Look at them. Who would have thought? Gods speak on old train cars.

Gods make the graffiti on the trains.

You have to understand that rail yards are surrounded by barbed-wire fences. That means the taggers were out at one a.m., carrying carpets. You buy the carpets at a thrift store or pick them up off the curb, and you make sure they have the rubber on the bottom. You throw the carpets over the top of the fences so the barbed wire digs into that rubber, and that holds it in place while you climb over the top. The taggers probably have a plastic Safeway bag full of spray cans with them, clinking and tinkling with ball bearings, and someone’s got to figure out how to get the cans inside without making a lot of noise. The open rails near the highway are even tougher. They’re twenty feet away from the road, and there’s no shoulder to pull your car off. When the taggers hit rails near a highway, they’re looking at a lot of walking, this time getting their backs lit up by headlights. You can see them at midnight, walking on the other side of the guardrail: pilgrims, knights, and small gods.

Those train cars are plastered with their work. Big, cartoonish proportions, horribly twisted and squished in all the bright colors of Tokyo neon lights, perfectly clean and sharp. Starbursts, the kinds of colors you see out in space. A lot of intestine-puzzles, the kind that are so warped and tightly wound that you have to slowly tease the letters out of them. There are the block letters, the towering white modular ones that each take up a panel of the train car. There are the occult cartoon characters too, the grinning zombies, the fucked-up Mickey Mouses with black eyes and pinprick red pupils, the giant, symmetrical Easter Island heads. There are names, slogans, parodies, giant eyeballs on Illuminati pyramids, non-Euclidean geometry and cyclopean blocks, all mashed together into a frieze on an industrial freight line. Triptychs are nothing new, but Hieronymus Bosch was painting earthly delights before the Industrial Revolution, before coal-powered double-boilers, before the atomic bomb and urban renewal, and a long time before the Union Pacific. He knew nothing of Hell.

Away from the railroads, far from the highways, there’s graffiti on electrical boxes, too. The thin, bright white glyphs and logos in miniature. Out in the great unknown wastes, there’s electrical box and lamppost taggers walking around at night, running their hands over the cold, metal surfaces. And there’s the disenfranchised youth sitting around in hoodies, passing around phone screens full of the newest tunnel graffiti, down where the clearance between the wall and the C train is about five inches. Deep tunnel graffiti is some of the most beautiful, partly because you only see it for an instant, in a little halo of light as the subway goes by, but you always remember that flash, that little alcove of illumination down in the tunnels. There are dozens of eyes in subway cars, watching for those flashes. Because taggers are the last gods. People may laugh at that, but it’s true—they’re the last gods. People still believe in them. There are worshippers out there, in the basements, apartments, and the streets. And the rush of the divine still fills them.

The small gods pay homage to the big ones. In cities, the cherubim take pilgrimages to the underground skate parks and overpasses to see what the seraphim have done. Alleyway spirits adapt the work of the angels in the metro tunnels. With freight trains, there’s a Passover: all the taggers pass by the big designs, the best designs, and paint over the amateur stuff, or they find an empty car for their work. In a half-mile-long train, an empty car is hard to find, but they do it because they’re not going to paint over something done by XNILS, one of the archangels of the Santa Fe Line. They know when they’re in the presence of something greater than themselves. They know what sacrilege is. This is what Jeremiah 31:33 describes when it says the LORD will write the law on the hearts of humanity, and that they will all know Him, from the least of them to the greatest of them. This is reverence, this is awe, and this is worship.

I just watch the hands on the clock in the First Church of the Lord and try to manufacture reverent feelings. I do the same thing in the Museum of Modern Art, when they let me in.

Dead, empty spaces.

They became dead, empty spaces when canons were established. They became dead, empty spaces when the first wave of orthodoxies began, when they built up that nice, comfortable patina of dust that lets lip-service and parrot talk creep in. Everyone wants to talk to you about God and Warhol, and no one whispers their names anymore. Their works are memorized rote. The French have got into everything, the Bible and the art galleries, and now it’s Jacque Derrida’s footprints next to yours in the sand.

But while wars of fashion and philosophy continue their pendulum swings, signs are appearing daily. Thousands of parousias are blossoming in public restrooms, alleys, and the trains. Polytheism is back in all its glory, and visions of Eden and Hell are crossing three thousand miles of the United States on big red rails, even the flyover states. The Pyramids are on tour, complete with hieroglyphics, the old books of alchemy are off the shelves and riding the rails with the lumber, and the burning words of the East Coast deities are written for all to see. Nietzsche and Time Magazine declared God dead a long time ago, but the graffiti keeps coming in on semi-trucks, bearing wonders to the people of the Tri-Cities.

Out walking on the asphalt and concrete, I’ve seen three people, one sweatshirted and earbudded, one sundressed and open shoed, and one suit-jacketed with his sleeves rolled up. They were standing at different distances from a brick wall, running their eyes over it. The wall was covered in a neon green sunset and pink marshmallow-puffed letters haloed by stark black. The rest of the people on the sidewalk threaded past those three and left them alone. After a while, they all went their separate ways. It lasted about ten seconds, but the world stopped for those three. That was a Mass. That finger, reaching out to touch.

Praise be.

But if the immaculate XNILS were to descend from Hoboken and meet his worshippers among the rail yards, would he lose something in the descent? Would the name fit a skinny Hispanic kid in a black Volcom hat? No. It wouldn’t. His letters have grown too big for one historically underprivileged youth in a sweatshirt. It’s common knowledge that gods dissipate when exposed to light. It’s that grasping, desperate desire to know what God looks like, to shine the harshest light on that figure so you can soak in every detail. There were honest-to-God quests back in the 18th and 19th centuries, Quests for the Historical Jesus. They dug through archaeology, historical records, and all the methods of the Enlightenment to try and reconstruct The Man Himself, to size him up and get him defined like the perimeter of a triangle. Every word was weighed, every hair was examined, and it took a wonderfully jowled man named Robert Bultmann to tell all the scholars that the obsession with accuracy was killing whatever The Man had been saying. And we’re still killing gods today. Why did people want to touch what Elvis touched? They wanted to get close to Him, that overflowing cup that poured ecstasy into their souls, and drink it all in forever. But it’s that thirst that bleeds everything dry. That’s what kills gods, because no human can sustain that gaze and fulfill that thirst for long. Soon, the shine will come off, the mystery will dwindle, and the divine glow will fade. So the answer, the wisdom of the gods, is to never to show your face.

The bridges.

The overpasses.

The brick walls.

The lampposts.

The electrical boxes.

The trains.

Oh, god, the trains.

Their handiwork is there, in all its untainted mystery and all its glory. Who made it? How did a giant, blue-and-green name, DENIUS, find its way onto an old grain silo by the highway? It’s seventy feet tall. Was it one man, or a woman, or six people working together? Was there one hooded figure sitting by the highway, directing it all? A grand architect, or a watchmaker? Somehow, the same occult lettering shows up all over the country, monolithic and inscrutable. Who makes it?

It’s better not to know. It’s better to wonder and imagine, and to build a grand image in your mind, grander than their shoe size, grander than Hoboken, grander than any human could ever be. In the end, it all lets you focus on the point of contact between you and the divine: the art on the train. I think it was the short man and the slightly taller, afro-headed man who said it best.

And the people bowed and prayed

To the neon god they made

And the sign flashed out its warning

In the words that it was forming

And it said “The words of the prophets are written on the subway walls

And tenement halls

And echo in the sound of silence.”

Today, we are all knights with Sir Antonius Block. Sistine Chapels everywhere, but one face is missing. I want to believe. God, I want to believe.

The Grinning Man: Necromancer Helmet Concept Art

When I think of necromancers, I imagine a cross between a Zen Buddhist monk, an amateur surgeon, and a hardcore survivalist preparing for the end of the world. It’s not about raising an army of the dead and taking a kingdom, it’s about being the last man standing when the Sun falls out of the sky. It’s about living forever. This is someone with the apocalypse constantly on their mind, thinking of contingencies. That obsession with survival made me think of an astronaut’s space helmet, a kind of sealed, self-contained piece of headwear that could protect the skull and seal out dust, fire, and the vacuum of space.

I started to wonder what a survivalist necromancer’s helmet would like, so I drew on some of my favorite helmet designs from across all kinds of media, from Neon Genesis Evangelion and Elfen Lied to Daft Punk and TES III: Morrowind. The final product was appropriately macabre, frightening, and functional for someone bent on eating souls and living forever.

The Elder Scrolls III: Morrowind: The Native Chuzei Bonemold Helm

chuzei native bonemold helmet morrowind

(If you haven’t read my long-ass post about how Morrowind should be the gold standard for fantasy worldbuilding, read it here)

Morrowind’s Bonemold armor is so damn cool: crafted from bonemeal, the individual pieces of armor are molded in hard, light shapes, like the lacquered wooden armor of samurai. Each Dunmer House has its own style of armor, with their own custom helmets and shields, each reflecting their own unique character. House Redoran’s helmet had a shawl to keep out the dust and House Telvanni had some kind of insane squid helmet because they’re weird-ass wizards who live in mushrooms. But the single coolest helmet in the history of fantasy gaming is the Native Chuzei Bonemold Helm.

The swept-back design with the swooping crest on the back and lack of conventional eyeholes in favor of dual slits made it look intimidating, alien, and sort of like a grinning, demonic face. I loved this helmet, and I wanted to steal its design for any kind of helmet I made in the future.

Daft Punk: Guy-Manuel de Homem-Christo’s helmet

I have an obsession with Daft Punk, especially their helmets. There’s something about the anonymity of masks that makes the wearer larger than life. My favorite version of Guy-Manuel’s helmet is still the one used in ELECTROMA.

When I was still in high school, I actually attempted to make Guy’s gold and black helmet from a skateboard helmet, a motorcycle visor, and a paintball mask:

daft punk plans japanese cosplaydaft punk helmet plans

I loved the helmet design so much that I wanted to incorporate in my stories, which is where Guy Manuel’s helmet merged with the Chuzei helm to create the helmets that the Elves in my stories wear:

cagnazzo orpheus helmet photo chris mahon occult

Elves in my stories are the end-products of generations of the pursuit of immortality: humans warped and altered into a completely different species. Their helmets, like my initial astronaut helmet idea, allowed them to survive the vacuum of space, like the starfish-headed Old Ones in H.P. Lovecraft’s Cthulhu mythos. And like other human necromancers, survival was the ultimate priority.

The skull-hugging shape, smooth lines and lack of conventional eyeholes stuck with me in particular. But that changed when I saw…

Neon Genesis Evangelion: EVA Unit-01’s helmet

By fora on Deviant Art

Evangelion is my favorite piece of media, hands-down. Between the Kabbalah occultism, the Phillip K. Dick-inspired apocalyptica, the complex mathematics and existentialist philosophers snuck into the show, it is the Space Odyssey: 2001 of mindfucks. And they had some really cool robots.

There’s a rumor that Hideaki Anno, the creator of NGE, wanted the EVA units to be extremely complicated so that the famously aggressive Japanese toy industry wouldn’t be able to create action figures of them. In the end, we still got Evangelion canned bread.

The most beloved EVA unit, and my favorite, too, is Unit 01. It’s got a kind of kabuto helmet, and its giant, toothed jaws are both really cool and absolutely horrifying once it starts screaming and eating other EVA units.

 

Yeah, the EVAs are nightmarish homonculi made of human flesh and bone grafted onto mechanical parts, animated by trapped human souls with the capability for madness and rage. The reveal that EVA Unit 01’s helmet covers something approximating a metallic skull is one of the images from NGE that stuck with me. The teeth and jaw especially appealed to me.

Elfen Lied: Lucy’s helmet

elfen lied manga helmet

Elfen Lied is the most violent, gory, and traumatic romantic comedy anime ever (only half-joking here). From the opening minutes of the first episode, a naked pre-pubescent girl sealed in a helmet from The Man in the Iron Mask starts vivisecting, decapitating, and ripping the literal hearts out of a team of security personnel in a juxtaposition of eroticism, innocence, and relentless, brutal gore.

elfen lied gore violenceAnd damn is that helmet cool.

 

Lucy’s helmet is relatively simple, both in its design and concept: round head and jaw piece sealed onto the skull to restrain a prisoner in a test facility. It looks suitably clinical, the kind of medical appliance you’d imagine would be in use in a telekinesis research facility. In Lucy’s case, wearing this helmet isn’t a choice–it’s forced onto her, as a means of control, as if they were trying to seal her skull in a container, like an airtight jar.

The Necromancer Helmet: THE GRINNING MAN

Building off the idea of “the crownless king,” the title I made for a necromancer who could survive decapitation, I wanted to create a helmet for a character who would keep their head sealed in a helmet like a safe. This would be Oroboro, the same necromancer mentioned in the Ergodica posts. From there, this character could actually substitute other people’s heads for their own, as a sort of voodoo: with possession of another person’s head, they could gain all of that person’s knowledge, speak in their voice, and communicate with their ghost. The idea emerged of a necromantic collector, someone who collects trophies from their dead enemies and binds their ghosts to his helmet by stealing their heads.

I imagined an eyeless helmet with a hinge on the front, so the entire thing could open like a pear of anguish, and a removable jaw.

Culaith helmet draft Chris 3 Culaith mask draft Chris 1 Culaith mask draft Chris 2 Culaith mask draft 4 Chris

I decided to describe the helmet to a friend of mine, Joel, who has done a lot of fantasy concept art in the past. This is what I told him:

“When you consume someone’s ghost or soul, you gain all of their memories, identity, and knowledge…he keeps the heads of people he values in his helmet, or their teeth embedded in it. The teeth are like quick-keys to call up the ghosts of those he wants to channel, and the head in the helmet is possessed. He’s supposed to be an abomination. The helmet and everything connected to it breaks every rule I could think of when it comes to magical morality…I’m not sure how I want the jaw mechanism to work–I was hoping you could help me figure that out. The goal of it is to be able to unhinge the jaw, so he can take abnormally large objects into himself, like a snake. As for the material, I was thinking of either iron or heavily pitted and varnished wood.”

After some back and forth about the lore behind the helmet, the magic and mechanisms, Joel produced this rough sketch, meant to depict an iron helmet:

Culaith helmet sketch Joel

Joel described his sketch like this: “I really liked the worked metal aspect around the teeth, like it’s been scratched or welded into shape to hold the teeth, so I ran with that. Tried to give it more of the welded look, it makes it look almost flesh while the rest of the helmet is obviously metal. I thought the concave shape around the teeth gave it a more unnatural look and gave the impression that you almost had to dig out some of the mask to find the teeth underneath.”

I loved Joel’s sketch, especially the teeth–they evoke the ravenous, all-consuming potential of the eyeless Langoliers from Stephen King’s story The Langoliers, as well as David Hine’s graphic novel, “The Man Who Laughs,” published by Self Made Hero, which was the inspiration for Batman’s Joker. I decided to dub this helmet “The Grinning Man.”

With Joel’s rough sketch showing how it all would fit together, I decided to do a sketch of my own based off Joel’s art, showing the complete helmet:

chris oroboro culaith helmet necromancy

Conclusion

Necromancers can be a lot more than guys summoning skeletons. These are the people who are plumbing the depths of life and death, the decay of the body and the action of time, searching for the line between man and god, mortal and immortal. They can be horrifying in their own right, and they don’t even need zombies to get the job done. And they can look absolutely terrifying while doing it.

 

ERGODICA, Part 2: Interdimensional Necromantic Blues

Be sure to read Part 1 of ERGODICA here.

Last post, I brought up the idea of a “corpse book,” a piece of ergodic literature that uses the human body as the blueprint for its narrative structure. Before I start unpacking the insanity behind this idea and the ensuing project (which will involve philosophy, mathematics, occultism, and the nature of reality) it’s helpful to know what the hell “ergodic” means. According to the internet, “ergodic” means:

“relating to or denoting systems or processes with the property that, given sufficient time, they include or impinge on all points in a given space and can be represented statistically by a reasonably large selection of points”

Ergodic literature, however, is defined as the following:

“In ergodic literature, nontrivial effort is required to allow the reader to traverse the text. If ergodic literature is to make sense as a concept, there must also be nonergodic literature, where the effort to traverse the text is trivial, with no extranoematic responsibilities placed on the reader except (for example) eye movement and the periodic or arbitrary turning of pages.”

The corpse book, as I imagine it, makes sense in both of these definitons–mathematical and literary. So sit back and open your mind here–we’re going to take a journey into the wondrous world of imagination, starting with the oh-so-fun topic of death and Kierkegaard.

There is a famous work written by Soren Kierkegaard, under the name Anti-Climacus, titled “The Sickness Unto Death.” The title comes from the Bible, in the Gospel of John–in that Gospel, Jesus comes across a dying man named Lazarus, and utters the words “This sickness is not unto death, but for the glory of God.” ‘This sickness’ refers to his dying condition, and the meaning of Jesus’ statement can be read as “This man’s death isn’t for nothing–it is part of God’s plan.”

Death is the focus of a lot of different philosophies, but especially existentialism and Zen Buddhism: death represents the annihilation of the self, including our memories, our personalities, and everything that forms our identity. Death, in a lot of ways, is the crux of all philosophy, which led Albert Camus (who I hate) to say that the only true philosophical question worth pondering is suicide.

For Kierkegaard, the truly frightening thing is the sickness unto death, the death that is for nothing and no one, the death that means nothing. Kierkegaard imagines the human soul as trapped between the infinite and finite, always being pulled in both directions at once: on the one hand, we are divine creatures with immortal souls, but on the other we are bound to our bodies, senses, and everything that entails. The pursuit to reconcile these two is the heart of Kierkegaard’s existentialism, and offers a meaning to life. But to reject that quest, to say IMG_0955“fuck the infinite and the finite!”, is to choose despair. To choose despair, and to keep living, is to choose the sickness unto death.

In my stories and my world, the question of the sickness unto death is the chief philosophical concern. Death comes about from one thing: decay. So necromancy has risen up to deal with the practical concerns: how to keep the body intact and repaired ad infinitum, how to move a soul out of a decaying flesh body into a vessel like a phylactery or an artificial body, etc. Some kinds of necromancy, even more complicated and rare, aim to alter the body’s place in time, allowing people to slice minutes or seconds as thin as hairs, stretching out the moments. In all of these cases, the body is the central concern. Without a body, you have no tie to earthly existence, to the finite. So the body is the chief concern of necromancers.

This is the central feature of the “corpse book” I’m imagining: to tell a story about a necromancer, the story itself would have to take on the form of a body…or a corpse.

Part 2: Kabbalah, Evangelion, and the Oneness of Things

In Kabbalah, the Sephiroth is a map of all god’s creation, laid out symbolically. It’s made of twelve different parts, called sephira, each one representing a different aspect of the universe, God, and a step on the path to ultimate enlightenment. As you climb up the Tree, from the lower to the higher 6271sephira, more is revealed by the different interconnections between them: the relationships between the sephira mean as much as the sephira themselves, creating layers and nets of meaning.

One of the many ways to understand the relation of the different sephira is to see them as parts of a giant body, with the feet (malkuth, the lowest sephira, representing the material world) touching earthly existence and the head (Kether, the highest sephira, representing God’s consciousness) touching the heavens. With this symbolism, the human body itself becomes a map of the universe and the path to enlightenment.

Incidentally, this is one of the reasons Evangelion pisses me off so much, making me say “God DAMN it, that’s clever.”

The Tree of Sephiroth shows up as a consistent motif across the Evangelion series, all the way to End of Evangelion, where the Mass Production EVAs enact a ritual that lifts the crucified EVA-01 into the sky, rising in a formation with an overlaid Sephiroth pattern, each EVA representing a different sephira. Below, from the clouds, rises a giant white body, which is the unity of Lilith (the female aspect of creation) and Adam (the male aspect of creation). The giant Lilith-Adam becomes the catalyst for Instrumentality, tumblr_inline_o091y7adxv1tryobx_540subsuming Shinji and all human souls into itself in order to either destroy humanity or cause its rebirth. So what we’re given here is a literal reenactment of the Sephiroth, the map to the totality of God’s creation, as a giant human body initiating the destruction and creation of the world. The giant has its feet on the surface of the Earth, and it’s head is in fucking space, staring at Shinji so he can have a liaison with Kether by being literally sucked into Rei’s forehead.

So there you have it: a narrative, visual synthesis of Kabbalah, a protagonist’s literal apotheosis, and the culmination of a story about understanding the human condition through one person’s journey into themselves. It’s perfect. Damn it.

The relationship of the Sephiroth to the human body speaks to an interesting phenomenon in mysticism and philosophy: the multiple meanings of things, and the conflation of different meanings. The Tree of Sephiroth can represent the human body just as it represents the map of creation, just as it represents a map of the path to enlightenment, just as it represents God. Thus, the body is the universe is God is enlightenment. This is why mystics keep talking about the “oneness” of things, that we are all “one.” To their eyes, the eyes of the enlightened, everything is everything else. The smallest insect is an expression of the ultimate truth of being, just as the rhizomantic nature of a flock of birds points to the order within the seeming chaos of being. The world is filled with hidden symmetries and patterns that all form the tip of a single iceberg.

It all sounds like some real mystical bullshit until you become aware of the existence of fractals.

Part 3: Fractals, Infinity, and Triangular Gaskets

So the human body, the vessel of the soul and the central feature of necromancy in my world, has a lot of meaning attached to it. Most of these meanings transcend the flesh and blood of human anatomy, but some are very literally embedded in it. Fractals are “a natural phenomenon or a mathematical set that exhibits a repeating pattern that displays at every scale.” Fractals have a metapattern that nests within itself, with the smallest complete part of the pattern being a miniature reflection of the whole pattern.
Fractals show up in snowflakes, wave patterns in the ocean, crystl-systemresults2als, and plants, among other places. When electricity is injected into certain mediums, the resulting branching pattern has fractal qualities. But the most immediate example is human veins, which resemble patterns called L-Systems. L-systems are also found in tree limbs and wheat stalks, and appears in mathematical models of population growth for simple kinds of life, like algae. In pure mathematics they show up in Pascal’s Triangle and infinite recursion, among dozens of other places. In each of these cases, the fractals form patterns that nest inside themselves and expand outside of themselves forever–in their purest forms, fractal patterns are infinite.

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So let’s break this down. There is a type of pattern that is found in both nature and in pure mathematics that affirms the idea that no matter how large or complicated the pattern, the smallest piece of something can reflect its whole. This pattern has within its very nature the potential to be infinite, but is also found in finite forms: veins within human bodies, branches on trees, etc. Fractals seem to be, in a lot of really fascinating ways, a bridge to understanding the way to reconcile the impossible poles of the finite and infinite, the micro-scale and the macro-scale. Contained within fractal patterns, then, is potentially an expression of the path to enlightenment.

But then there’s the Hausdorff dimension.

I am not a mathematician. I’ve said this before, I’ll say it again. But the relationship between fractals and their Hausdorff dimension, to me, is one that seems to evoke sheer madness.

When you measure the sides of a square, you get a solid number. 10 centimeters. 18.465 centimeters. But when you try to measure a fractal shapes’ dimensions, the answer depends on how big your magnifying glass is. Since true fractals repeat in smaller and smaller iterations forever, measuring a true fractal would be impossible, since every time you tried to measure a part of it, you would discover an even smaller part contained within it which needed measuring, and an even smaller part within that one. Think of cutting the corners off of a table, turning a square into an octagon. Then cut the corners off the octagon. So on. This is something akin to the famous Zeno’s Paradox, mentioned in my previous post about Mr. Powell.

The Hausdorff dimension tries to measure the dimension of objects, whether one dimensional or three dimensional. Usually the Hausdorff dimension can be expressed as a whole integer, like 2 or 3. But fractals, which tinker with infinity, have bizarre Hausdorff dimensions, ones that defy logic or reality. They’re anomalous, impossible, but like the arrow in Zeno’s Paradox, it’s hard to draw the line between being mathematically impossible and physically impossible–especially when fractals seem to form some of the underlying patterns across nature and math.

My favorite is still the previously mentioned Pascal’s Triangle, which was part of the inspiration for “Chris Mahon’s Occult Triangle Lab.” The patterns within the triangle, when drawn out, create a well-known fractal pattern, the Sierpinski Gasket.

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Part 4: Fractal Immortality, Interdimensional Necromancy, and You

I mentioned a couple ways that necromancy deals with staving off death from the physical body. I mentioned the alteration of the body through repair or the use of a vessel, like a phylactery. I also mentioned the manipulation of time.

Imagine you’re a particularly clever necromancer, one who explores the soul’s connection between the infinite and the finite, those two binary positions. If the finite is expressed as 1, then the infinite could be expressed as 0. These are mathematical limits, and the human soul exists between them somewhere. But what if you explored mathematics in addition to necromancy? Things like Zeno’s Paradox and the nature of fractals. You would find that between two limits, even 0 and 1, there is an infinity of points curling in on themselves, nested upon one another to eternity. If the human Hausdorff dimension exists somewhere between 0 and 1, is there a bizarre decimal value, a little valley where you could live inside the limits but outside of existence? Is it possible for mathematics to come across a piece of math that takes it outside of anything math can explain?

It’s absolutely possible. In fact, it’s impossible to prove it’s not.

There’s a theory called Godel’s Incompleteness Theorem. From Wikipedia:

“The first incompleteness theorem states that no consistent system of axioms whose theorems can be listed by an “effective procedure” (i.e., any sort of algorithm) is capable of proving all truths about the relations of the natural numbers (arithmetic). For any such system, there will always be statements about the natural numbers that are true, but that are unprovable within the system. The second incompleteness theorem, an extension of the first, shows that such a system cannot demonstrate its own consistency.”

What this boils down to is that there is no way to definitively prove that any given system, like mathematics, is consistent when you use that system to test itself. So imagine you want to escape the finite and the infinite from within that system of 0 and 1. It’s not impossible. In fact, there are already things within that boundary that show that there’s whole worlds within the bounds of 0 and 1, where everything breaks down and the rules become meaningless: fractals.

IMG_0855Imagine escaping three dimensions for 1.38 dimensions. Death has no meaning there. Your body has no meaning there. It’s a kind of infinity, just a smaller type, a stranger type within a bigger infinity. Your soul, your self, that’s infinite, too. You could live forever. But it’s the crossing over that would be difficult–transcending or descending from this dimension.

And this is where everything goes wrong for our necromantic protagonist.

He doesn’t make it from this dimension into the fractal dimension. He makes a mistake, somewhere deep in his arcane mathematics. And now his soul, his self, is trapped between the finite, the infinite, and another, fractal infinity. As you can probably imagine, this non-Euclidean, neo-Lovecraftian experience can drive a person insane.

The effect of this cross-dimensional interpollation, in my conception, would be the decay of the soul instead of the body: instead of hanging in stasis between finite and infinite, the closed system would become unstable, with the soul getting ripped apart and slowly sucked into the fractal dimension like water going down a drain. This would be a gradual annihilation of the soul over a period of time that couldn’t be measured in reality, but rather by its own, internal clock.

This would be the plot of the corpse book.

Part 5: Ergodic Literature, Ciphers, and Counting Down to Annihilation

Fractals form the heart of the structure and narrative of this book, linking together time, death, immortality, the decay of the body, the infinite, finite, and wide-eyed madness, and the way to read about it all necessitates a special way to navigate the story.
The story told in this corpse book is one told across several limbs, or tertiary books, all of which are interconnected in the same manner of the Tree of Sephiroth. All of the books combined represent the symbolic body of the protagonist, divided into respective facets of his self.

In my current plan, each of these limb books are to contain approximately 10,500 words. This is because the average person reads at roughly 175 words per minute. With five limb books (head, feet, arms) and a central “torso” book of 63,00 words, that adds up to roughly 12 hours of reading time. This is the “internal clock” I was talking about: as you’re reading each word, minutes pass in both your world and the world of the narrative, meaning that the protagonist’s soul is gradually dissolving in real time.

These are the last 12 hours of his life, and the individual pieces of his self are disappearing one by one, infinity eating him alive. The name of the book would be OROBORO.

occult triangle lab oroboro

Imagine trying to navigate a mind like that. Instead of a clean, perfectly symmetrical path across his Sephiroth, the path would be jumbled, fragmented, insane. This would be more like piecing together a falling building than reading the linear chronology of an adventure. So I imagine that each limb book would be fragmented, asking you to return to the central torso book a couple times to help unravel its individual story, with the narrative crossing the boundaries between the books and the reader decoding the path forward as they go along.

My initial idea is to have a word or a name become a cipher, something with significance. Using a process similar to my last post about encoding true names into hexadecimal or binary, certain phrases would be ciphers to figure out the path of the narrative, whether that was a page number, a certain passage, or one of the other limb books though I’d probably keep the torso book as the main “reference” book for each limb book to keep things simpler. The torso book would be like a dictionary or an astrology chart peppered with hidden pieces of the story, unintelligible until you saw the rest of the puzzle.

Tied into this idea of moving between a cipher guiding a reader’s path through the torso book and the constant decay of the protagonist’s soul in real time, I thought it would be appropriate to use a system that involved modular arithmetic, the same system that clocks use.

410129712_origThe modulo would begin at twelve, the number of hours until the final dissolution of the protagonist’s soul, and with each passing limb book (which take 2 hours to read), the modulo would decrease by 2. The advantage is that the modulo system is a relatively easy kind of mental arithmetic, something readers could do in their heads or on the back of a Post-It. Another possibility would be to use a Sierpinski gasket as the main mechanic, using the numbers and patterns contained in it as an easy cipher.

If everything is done right, the process of figuring out the cipher will force the reader to inhabit the same mindset as the protagonist himself, immersing them in the same world of arcane mathematics and hidden patterns that brought him to where he is now. This is a world of fantasy, after all: a world of wizards and necromancers who bury themselves in old, dusty, esoteric tomes to find forbidden knowledge that takes them deep into an unseen world.

It reminds me of H.P. Lovecraft’s Mountains of Madness, in some ways. Once the heroes penetrate the city of the Old Ones and begin exploring its depths, they begin to find walls of pictograms that show their history, from their arrival on earth to the rebellion of the Shoggoths. There’s dozens of pages recounting this history as the protagonist unravels it, and instead of feeling like it’s an information dump, it begins to illuminate everything else about the city.

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The way I see it, the whole cipher-puzzle system asks readers to learn something new as they read, picking up the skills and mindset naturally as they follow the narrative, until they find themselves applying it to advance the story. The story would ask you not just to absorb it, but navigate it, and that navigation would bring you closer to understanding the central character and the esoteric, frightening, and entrancing arts of interdimensional immortality, and what drove him to seek it out.

Part 6: V FOR VENDETTA, Ideas, and the Outro

So what we have is Kierkegaard’s existentialism, Buddhism, immortality, Kabbalah, fractals, and Godel’s Incompleteness theorem woven into a piece of experimental literature about an interdimensional necromancer trapped between two infinities. That’s the basic layout of this project I’m working on, the elevator pitch. It’s fun to weave all these ideas together, to play around with them and find weird, interesting parallels and symmetries. When I read V FOR VENDETTA, one of the things I wondered was if Alan Moore and his co-writer started getting freaked out when they put together all of the striking connections between Guy Fawkes, the letter V, and the number 5, the symbol for anarchy, quotes from Faust, and the story they were weaving. It seemed like it all fit together too well, as if these patterns were all there from the beginning, waiting to be discovered. Of course, when you’re a writer you try to force everything to fit together into a perfect thematic pattern, but maybe there comes a point, like in Foucault’s Pendulum, when yov-for-vendettau begin to feel like you are part of the pattern, not the one creating it. Terrifyingly enough, that sentiment, too, is part of V FOR VENDETTA:

“I had to see it. There wasn’t much left. But when I was there it was strange. I suddenly had this feeling that everything was connected. It’s like I could see the whole thing, one long chain of events that stretched all the way back before Larkhill. I felt like I could see everything that happened, and everything that is going to happen. It was like a perfect pattern, laid out in front of me. And I realised we’re all part of it, and all trapped by it.”

There’s a lot more to writing a story that piecing together a lot of really cool ideas. I said that before about Neal Stephenson. But a famous writer once said that writers end up writing the kind of thing that they want to read. This is the kind of thing I want to read, because it’s exciting, bizarre, and fascinating. I bet if I looked, I could find other people who think the same thing. It’s inspiring to test the bounds of imagination and creativity and storytelling. I think that’s one of the things that makes writing fiction so unique.

occult triangle lab sketches

Graffiti Gallery: COST

COST and REVS were two of the biggest old-school wheatpaste poster/roller artists in New York back in the 80s. You can still find some of COST’s posters hanging around, some of them with his catchphrase, COST FUCKED MADONNA.

Ergodica: House of Leaves, Puzzle Boxes, and Experimental Literature

When I first heard about House of Leaves, I was excited. People told me it was maddening, mind-bending, the kind of thing meant to unhinge you from reality, using everything from metanarratives to typography to convey the insanity of its eponymous house. The book was meant to be a labyrinthine book about labyrinths, a story whose format was part of the narrative. That idea, that the form of a story could be part of the story, a kind of origami flower that opened as you read it, opened up new horizons in my imagination.

Then I sat down and read House of Leaves.

I couldn’t finish it. There was typographical trickery galore and some really tremendous 71vmj-9dzylpieces of metanarrative, but Johnny Truant’s invasive footnotes, evocative of someone else’s mind invading the story, had no substance to them, nothing that fit together with the dry scholarly passages about the Navidson Record and the drama of the expeditions into the heart of the house. And that’s my main critique of most of the book: these fantastic, inventive typographical tricks didn’t come together as a cohesive whole to evoke the story it was telling. Instead, it ended up as mostly white noise, a bunch of jigsaw pieces glued onto a very compelling nucleus, the house, whose borders and boundaries can’t be contained in space, time, or (potentially) the book itself.

In the end, what made me put down the book was sheer disinterest. It hurts the narrative flow to include the kind of ergodic lit puzzles that House of Leaves throws out: reading upside-down and slantways, combing through footnotes and inlaid text boxes, reading pages with only one word on them, following margin-notes (ala Ship of Theseus). But I would gladly read a book that uses all the same tricks as long as I felt like it was all adding up to something. I didn’t give a fuck about Johnny Truant and his drug-fueled casual sex episodes. About halfway through the book, I realized that all these strands were a mess, not a tapestry, and it sucked my resolve to keep navigating all the puzzles.

61vy5clgs5l-_sy344_bo1204203200_ A good counterexample of a piece of experimental literature that did its job well is Trillium, the graphic novel with Jeff Lemire. It takes a lot of skill to make a reader just flip a book upside down, but Trillium gave an amazing narrative reason to do just that: at one point in the book, the narrative splits into two parallel universes, and so the panels are actually running parallel to one another, but flipped so you don’t read both timelines at once. This makes you focus on one at a time while also getting little peripheral glimpses of what’s to come. It’s genius, and it works because it’s coherent, intuitive to navigate, and grounded in the narrative. You know why it’s happening, how to read it, and what it means for the story.

House of Leaves may read like Harry Plinkett’s jigsaw puzzle challenge, but it still did something original and tremendously thought-provoking by giving an idea of what ergodic literature could do and be. The very idea of it inspires me, and despite the frustrations and disillusionment, I wanted to do something like it. But there were three things to keep in mind if I was going to fool around with ergodic literature:

  1. The structure and format of the story would have to be grounded in the story
  2. The way the reader navigates or decodes the text would have to be intuitive and immersive, meaning that it was easy to grasp and brought people deeper into the story
  3. The structure and format needed to have a good flow, making it easy to jump in and out of

I came up with the idea of a “corpse” book, a story that was physically split into six separate books, like a torso with the limbs severed off. It would be, in practice, a constellation of short stories that illuminate a central novel, all united by invisible threads. You would start with all of the books, beginning by reading the central book, the torso, but periodically follow the narrative into one of the other limb books, then return. Each of the limbs would shed more light on the central book, but would be its own contained story and narrative.

The idea? Create a story about immortality, truth, and godhood whose structure and interconnections would mirror the Kabbalah Tree of Life and the Sephiroth, and whose story has to be unlocked like Hellraiser’s puzzle box, one piece at a time.

occult triangle lab sketches
Corpse book: central book in center, limb books in periphery

To be continued…

The Crownless King

‘The crownless king’ is a necromantic concept I’ve had in my head for a couple years now, waiting to be woven into a story. It’s meant to be an honorific, a title, an honor. It came partly from Kabbalah, from the Tree of Sephiroth: the highest sephirot is Keter, the Crown, which is equated with the head of God, the King of Creation. 

The ‘crownless king’ came up in one story, but the draft was never finished. The story was about chiromancy, the magic of altering and manipulating the human body. Here’s an excerpt from the story, which deals with the concept.

Let me know what you think in the comments.

— Chris

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Samal looked down at the bailing knife in his hand, held it up to the light, and tilted it. He held it out to Iz.

“Hold this.”

One by one, he began unbuttoning his coats, jackets, and shirts, until the illuminated, tattooed skin of his chest was bare. When he was finished, Samal sighed.

“When I was growing up, there were seven hallmarks to a wizard: a name, a song, a card, a craft, a hand, a tongue, and tired feet. For Muzin, there were tattoos added in.”

Samal made eight points on his chest with his fingers, each one touching a different star. “The eight points of the world, the eight ports…the seven hallmarks and the tattoos show you’re bona-fide.” Samal shook his head slowly. “Real bona-fide wizards don’t die.”

Iz was staring at him. Samal could see his mind working.

“I’ve seen friends of mine take a bullet to the lung and keep laughing. One of them walked out of a hostel without his jaw. They knew the amount of blood in their bodies down to the thimble, and they could weave muscle faster than yarn. The only way to get seven hallmarks was to be a stitcher, bones, blood, or tissue. Now we’re back to just that. There’s only one hallmark left now, and it’s the crownless king. You ever heard of the crownless king?”

Iz shook his head slowly. The knife was getting tighter in his hand. Samal put both hands on his head.

“A crownless king is when you can take away a person’s head, sever it from the spine, and the person doesn’t die. They don’t drain blood, they don’t need air, they don’t eat food. Their body is perfect, no matter where you cut it. There have been twenty-two crownless kings in our age. My teacher was one of them.” Samal nodded to Iz. “Now, I’ll show you how to harvest muscle.”

Samal pointed at one of the stars on his chest. “You’re going to open me from the north to the south star. Half an inch deep. That’s this much.”

Samal held up a half-inch between his thumb and forefinger.

“If you cut too deep, it won’t matter to me. Just take your time.”

Iz’s body stiffened up, and his shoulders rose, but he didn’t say anything. His neck jerked to the side, then his arm, all the way down his body, like a puppeteer tugging on each joint. Then he stepped forward with the knife. With careful precision, he laid one hand on Samal’s chest and inserted the blade into the skin. With steady pressure, he dragged the tip down Samal’s sternum, watching the tip of the knife with rapt attention. Samal could feel the cold sensation of metal parting the skin, and almost shivered at the smoothness and ease: either Iz had a practiced hand at carving, or he was half-asleep.

Then it was finished. A thin line divided Samal’s chest, cutting the tattoos in half. He took the knife and made two more long cuts, perpendicular to the first, creating a tall ‘I’. He peeled back both wings of skin and revealed the wet, red muscle of his chest. Iz stared like was looking toward the horizon.

“No blood,” Iz said softly. “None of it’s spilling out.”

“It’s hemostasis. Instant clotting, and the rest flows along the flesh like a magnet. You did a good job, too. Half-inch.”

Samal sighed, and the muscles bulged outward with his diaphragm.

“You have to be careful with this, especially in the cold. All the heat escapes, and diseases can get right into the flesh. You have to be very careful.”

Samal reached in and made two incisions on either side of a length of muscle, about three inches long. With the tip of the knife, he lifted out the strand and set it in his other hand.

“When you’ve got a body like mine, it heals very quickly, but I have to eat food, drink, and rest. I’ll get this strand back in two days. Now, bring me your bowl.”

Iz brought him the little bowl of water, and Samal set the strand of muscle in it.

“You’re going to grow this strand, just like my body will grow it. I’ll give you the powder, and you sing to it. In a few days, it’s going to grow into a sheet. When it’s ready, you can start using it again. And when you’re finished with the skull, I’ll show you how to harvest your own muscle.”

Iz took the bowl. “How long did it take your teacher to become a crownless king?”

“It took him eighty-two years, I think.”

“Is he still alive?”

Samal bit his lip and exhaled through his nose. “No.”

“What killed him?”

“He killed himself.”