…to be immortal is to face the infinite, and to face the infinite means to annihilate the self. It’s an idea that means complete destruction in some ways, because a person cannot touch upon true infinity without being destroyed by it. They become no one, an absence, one with the universe. It shakes necromancy because the necromancers are egoists, are selfish and cruel. Not that Yute seems to have gotten over all of that. But he has become that which necromancy was point to, which means he is the realization of a goal that perhaps was never meant to be reached. The horror falls from the growing realizing that this group has [planted] the seed for their own destruction, and from the horror of what Yute has embraced on his way to immortality—true immortality. Dark, heady, and very much worth spending some time with!
After submitting “Old No-Eyes” to Beneath Ceaseless Skies way back in April 2017, it’s finally being published in two weeks!
Thanks to Scott Andrews, the editor at BCS,“Old No-Eyes” ended up becoming even better over the course of a few months of edits (and a lot of emails back and forth). With “Hypnotica” and “The Crownless King” serialized on The Fantasy Hive, this will be my third story released to the public, which is really exciting. Each of the stories takes place in the same secondary world, though at different points along the timeline: “Old No-Eyes” takes place in the same city as “Hypnotica“ (Senkaku),and reveals a few more hints about Togorun, who was mentioned in “Crownless King.”
“Old No-Eyes” centers on Yute, a disgraced immortality scholar who returns from exile to meet with an old colleague named Tenza, who has asked for his help in decoding a forbidden book called the Nokizi. The story introduces readers to some of the major elements of my world, especially immortality and fractal mathematics.
I’m super proud to finally have this story published, and I look forward to unleashing Yute (one of my favorite characters) on an unsuspecting world.
This past month, I interviewed for a job at a game company and had a gushing, energetic conversation with four staff members about how much we all loved the game Doki Doki Literature Club, a Japanese dating sim that’s taken the internet (and numerous awards) by storm.
Soon after, however, I had a long Skype conversation with my Ma. My Ma and I always have deep conversations, so to lighten the tone she asked what I was doing for fun. I got excited and told her I was watching a playthrough of DDLC, which was…
I stopped and realized how insane I was going to sound.
Doki Doki Literature Club is a game about madness, suicide, horror, and nihilism. It’s about wiping people from existence. It’s about manipulating people’s deepest, darkest desires. It’s about twisting love into horrifying parodies of itself. It’s about chipping away at reality until doubts begin to gnaw at your soul.
So why did the thought of sharing it with someone fill me with unironic, exuberant joy?
The Genius of Doki Doki Literature Club
DDLC is different from horror games like Amnesia: The Dark Descent or Dead Space, where the excitement among gamers comes from the thrill of a good, scary time surrounded by blood and monsters. We know where we stand with those games—we’re the squishy victim in a universe made of razor blades, and the fun comes from surviving.
Dating sims are not that. There are no sharp edges in them, because dating sims are meant to be dollhouses where the player is in control, and all the characters exist only to titillate and excite them. The fun comes from forgetting (for a while) that this is a game and losing ourselves in the fantasy. There have been some fucked-up dating sims (e.g,, the murderous professor in the infamous fever dream called Hatoful Boyfriend), but the vast majority of them play upon the knowledge that the player is here for some light, romantic fun. It’s hard to find a more ephemeral genre than the dating sim.
…which makes it doubly disturbing when you play through DDLC and start watching the game break down all the comfortable walls between you and the game. Then the chilling realization hits you: DDLC isn’t just three steps ahead, it’s gotten so far ahead of you that it’s been patiently waiting for you to catch on from the beginning.
But that kind of detached, cerebral appreciation for a well-crafted story isn’t what I felt. I doubt it’s what anyone felt their first time, because even as the game breaks the fourth wall again (and again [and again]), the emotional core of the game comes from truly caring about the characters, even after you acknowledge (in your mind) that they’re all fictional. I cared about Sayori and genuinely, genuinely wanted to help her, just like I wanted to show Yuri that she could be herself and help Natsuki become more comfortable with the idea that someone could be her friend.
DDLC doesn’t provoke a golf clap from those who play it, even after all the tricks are revealed. It provokes a white-knuckled fear, a creeping anxiety that breaks into wide-eyed, nihilistic emptiness deep down in your soul.
So I return to my original question, and the strange position I found myself in when Skyping with my Ma: if Doki Doki Literature Club is a truly disturbing nightmare of a game, why did I feel so much joy at the prospect of talking about it? Where did this sense of life-affirming exuberance come from?
The Abyss
I think there’s an argument for catharsis, that playing through a game that evokes such strong emotions is sort of like a release valve for all the stress, sadness, and anxiety we have pent up within us. For me, though, I think the answer is different—it has to do with gazing into the abyss.
I think there’s something wonderfully freeing about staring into the abyss, because the ultimate home of the abyss is within ourselves—that deep-rooted emptiness that we try to fill with things like careers, accomplishments, and pleasures. It becomes exhausting to keep fleeing from it and blocking it out, pretending that I really am all the things I present myself to be. When things threaten that image of myself, my instinct is to repair the damage before I lose everything and have to face the abyss, which has always been there. But if I’m being honest with myself, truly honest, I know that image of myself is a fabrication.
DDLC is about tearing away illusions: the characters, the gameplay, the plot are all fabrications, except for Monika (according to her). As Monika strips it all away, I’m forced to examine what was real: my feelings, my desires, my actions. Why did I act the way I did? Why did I feel the way I did? Why did I want to romance one character instead of another? And when it all comes crashing down, what kind of person am I? Everyone in DDLC loved me, even Monika, but only I know my thoughts. And as the game shifted, only I remain the same. Who am I?
Beneath all my desires and actions is the abyss.
I don’t imagine ‘the abyss’ to be an unavoidable force for entropy, lethargy, depression, and self-destruction. If anything, it’s the on part of myself that I think I need to understand better. After I’ve spent enough time gazing into the abyss, I gain a clearer perspective on life: I get a better sense of what’s important to me and what are just distractions or my own illusions (something Yuri deals with). After touching that immovable sense of nothingness at the core of my being, I feel free, even energized. It’s like I’ve let go of all the things that were weighing me down.
The feeling reminds me of two quotes. The first is from Jacob’s Ladder:
“If you’re afraid of dying, and you’re holdin’ on, you’ll see devils tearin’ your life away. But if you’ve made your peace, then the devils are really angels, freein’ you from the world. It all depends on how you look at it.”
I think undergoing the small ‘death’ that comes from touching upon the abyss does something like that: it frees you of the self-destructive things you’re holding onto and shows you that you don’t need them, and they don’t define you. At the same time, it illuminates the beautiful things in your life…only, you realize that every part of life suddenly seems beautiful. As Franz Kafka put it:
“The truth is always an abyss. One must — as in a swimming pool — dare to dive from the quivering springboard of trivial everyday experience and sink into the depths, in order to later rise again — laughing and fighting for breath — to the now doubly illuminated surface of things.”
Your Reality
Doki Doki Literature Club is a terrifying, disturbing game. It’s upsetting, sometimes even disgusting. But instead of doing all of that for the sake of shocking people, I feel like the game’s intent, as Yuri says, is to change the way we see the world, if even if it’s only a small change. I think it accomplished that for me. It changed the way I looked at stories, at life, and what is possible with writing.
This is my experience. Maybe other people felt the same way. As to its widespread popularity, I have this to say:
Anime and otaku culture have become synonymous with modern “internet” culture, which seems preoccupied with deconstruction, nihilism, and exploring the darkest depths of the human experience, all while maintaining an ironic, irreverent attitude. I think Doki Doki Literature Club speaks the language of the lonely young men and women who have invested more and more of their lives in an intangible world of video games, websites, and increasingly elaborate memes. These are the same people who embrace meaningless and absurdism while constantly pushing away the acknowledgement that they’re not happy with their lives and are escaping into fantasies rather than dealing with their problems.
DDLC tears down the comfortable, familiar fantasy of a Japanese dating sim and starts crossing over into reality, leaving the player nowhere to escape to or hide. You’re not playing an idealized avatar anymore, you’re you dealing with a situation that has spun out of control and left you heartbroken, frightened, or disturbed. In this sense, DDLC takes a fake experience (dating fictional anime girls) and creates a real one (reflection upon the nature of DDLC’s fantasy, and reflection upon oneself), all while giving a strong enough framework to make sense out of it all.
That unexpected encounter with reality is powerful, and I think it resonated with a lot of gamers. I don’t think it’s a coincidence that the name of the ending song to the game is “Your Reality.”
Hey, so you probably heard I was asked to speak at the Glasgow International Fantasy Conference on my 2015 project, The Rats in the Walls. The talk went great, and I’ll be publishing the full text soon, but in the meantime I wanted to give some of the high points of the trip.
First off, while walking around Glasgow, I could catch a few glimpses of the Glasgow Necropolis, which was awesome. I’d never seen a graveyard like it, and the ‘skyline’ of monuments on the hill made it look like a true city of the dead. The giant doors in the hillside were especially cool–they made me think of the gates of a city, leading into the earth.
Second, the actual Conference took place in Glasgow University’s chapel, which was beautiful. The University is over 550 years old, and a lot of the passages still feel more like a castle than a modern building. The presentations, including Phil Harris’ talks on worldbuilding and game design, Rob Maslen’s lecture on the book as a fantastical object, and Julie Bertagna’s speech about her YA fantasy series, Exodus, were fantastic.
Third, I ended up meeting some great people at the Conference, including professors, writers, and academics. It was great to hang out with fantasists, instead of having to expand the gathering to include the other SF genres, like sci-fi and horror. There’s a lot of things unique to fantasy, and for once I was able to talk with people who were familiar and excited by the ins and outs of fantasy worldbuilding without having to explain what it was or how it worked. Most surprising of all, I was surprised when I found out the University had recently christened a new Masters in Fantasy Literature program, and that many of the attendees were members.
Fantasy has been dismissed for decades as commercial, not ‘serious’ literature. Most people who get their writing degrees see a significant stigma attached to writing fantasy in a university setting, including the director of the Odyssey Writing Workshop, who I interviewed recently for Outer Places. It was good to see more attention and credit given to fantasy as a genre at Glasgow U. At the same time, I felt a bit uneasy when the time came to present papers: GIFCON did so much to accord itself with traditional academia, both in the topics that were presented (including a Marxist interpretation of Dark Souls) and the way people spoke about them. For example:
While listening to a presentation about using a psychoanalytical approach to the dreams and visions in Game of Thrones, the moderator asked the presenter if he had thought about alternate interpretations of the characters’ dreams, ones that didn’t fall in line with his thesis. The presenter responded that there were a lot of visions/dreams that didn’t match up, but he’d focused on the ones that did.
As someone who’s gone through a Bachelors Degree program and written a couple academic essays for Clarkesworld, I’ve slowly realized that academia, especially academic scholarship on literature, is primarily focused on viewing one tiny facet of a subject in one very specific light, then discrediting or ignoring anything else that contradicts it (or admitting the contradictions and claiming that you’re ‘grappling’ with a complex topic that defies even self-definition). I know I’ve been guilty of this–it’s hard to take a complex world and distill a consistent, meaningful pattern from it into writing, rather than just be selective about what you pay attention to and pretend that everything else falls in line. But that latter attitude encourages a very narrow view of any given topic, and the moment it’s presented outside of its very familiar (and tolerant) academic setting, it suddenly appears incredibly myopic and (sometimes) even indulgent.
The ‘indulgent’ element is especially galling. So much scholarship, when it gets down to it, seems to be initiated because the author thought it ‘interesting.’ Certain aspects or viewpoints on a topic are discarded because the author thought it would be ‘more interesting’ to explore what they wanted to write about. There’s also very little consideration for an audience outside other experts in the field, which means all this supposed knowledge will never reach anyone outside a small circle of people. These aren’t new concerns, but they are persistent, and it makes me wary about treading deeper into the academic sphere as a speaker or writer.
GIFCON was a great experience and I hope it grows over the coming years, but I hope that it takes a note from its popular audience and material and moves away from emulating contemporary academia. I don’t know. I’m certainly not advocating for anti-intellectualism, but at the same time, attending GIFCON and seeing fantasy taken ‘seriously’, it throws into sharp relief that there are deep problems in the way academia approaches knowledge and literature. Maybe there’s something to be said for being underground, unexamined, and mocked by the establishment–it means we don’t have to play by the rules.
P.S. The milk in Scotland is delicious, cheap, and plentiful. 10/10.
After a month of preparing, I’m heading to Scotland on Monday to speak at the Glasgow International Fantasy Convention on my Rats in the Walls project!
You can check out the details of the project here, and read an excerpt from my speech here. You can also check out the promo video Alex Sherman and I made for the project here.
I’ve said this before: magic should not be science. Magic can be systematic and internally consistent, but it shouldn’t be reduced to a human tool, like astronomy or chemistry. A lot of writers and worldbuilders don’t seem to understand the difference–didn’t Arthur C. Clarke famously say that “Any sufficiently advanced technology is indistinguishable from magic?”
But there is a difference. That’s what my new essay is about.
In this essay, titled “Frodo is Dead” I wanted to show how basing magic off of science, ration, and the Enlightenment philosophies that informed them inevitably leads to a breakdown of its fantasy world by turning it into a mirror of our world.
Last month I saw a post on the SFWA website calling for papers and presentations for GIFCON, the Glasgow International Fantasy Convention, and decided to submit a presentation on my Rats in the Walls project. Now, I found out I’ve been accepted–I’m going to Scotland to be a speaker at the con (March 29th-30th)!
“The Rats in the Walls,” inspired by the work of H.P. Lovecraft, was something I put together for the Twitter Fiction Festival, but it quickly became something bigger. It received some coverage by folks like The Dusty Rebel and ANIMAL New York, and it kept me sane while I was unemployed. Otherwise, I might have been up in a clock tower with a rifle rather than drawing chalk summoning circles.
Here’s the abstract for the presentation:
The Rats in the Walls: Storytelling That Blurs History, Reality, and Fantasy
Two years ago, an anonymous figure in a white mask began appearing in Lower Manhattan, handing out cryptic messages and drawing occult diagrams in chalk. ‘Kilroy’, as the figure called himself, claimed to be the spokesperson for an enigmatic group called ‘THE RATS IN THE WALLS’, which was planning an apocalyptic event that would shake all of NYC. In reality, this was the beginning of a carefully planned, city-wide fictional narrative played out over two months and multiple mediums, including scavenger hunts, original video, and live performances.
“The Rats in the Walls” project incorporated elements of New York history, graffiti culture, and the work of H.P. Lovecraft to create an innovative, meta-textual storytelling experience that turned Lovecraft’s signature obsession with cosmic horror and local history into a narrative that blurred the boundaries between fantasy, reality, and urban legend. My presentation would take the form of a faux-journalistic account of the history of the Rats in the Walls, beginning with Lovecraft’s “Horror at Red Hook” (which will be treated as history) and ending with the fictional apocalyptic event Kilroy and the Rats brought about in 2015.
Along the way, the presentation will illustrate how the project incorporated elements of alternate reality games (ARGs), alternate history, worldbuilding, and metatextuality. The importance of live storytelling, the use of technology to create dynamic narratives, and the practical challenges and methods that come with allowing wide-scale audience participation will also be addressed.
This weekend I finally started digging into about 5 years worth of sketches and thumbnails doodled in the margins of my school notes. The majority of the sketches are for helmets, masks, and faces, but there are some symbols and ritual magic designs.
Most of the helmets on the left are meant for Redcaps, which are elves that have warped their bodies into killing machines. Their helmets usually have a grinning skull motif, like death masks. On the right are robes, designs, and a mask for a necromancer. The almond-shaped mask design is one of the oldest masks I made.
Most of the designs on the left are ritual hook designs, surrounded by symbols. I’m not sure what I’ll use them for yet. The other symbols scattered around the page are for necromancy. On the far bottom-right corner is a sketch of the god of death, Erroth.
I’ve been experimenting with creating a language of symbols for magic based on Chinese or Japanese pictograms. The two blocks in the center and left are some automatic drawing examples. On the right is a design based around the mask of the god of death.
More helmets on the left, and death masks on the right. The mace in the middle is a take on the Gae Bolga, the famous weapon of Cuchulain, the Irish hero.
These are some assorted drawings of faces, including the skull-like face of a necromantic character and the alien-like neck and head of Absurdity, which is an embodiment of chaos.
So I swung by the Spoonbill & Sugartown Bookstore in Brooklyn today while running errands and some cool books. The bookstore itself was fascinating and had a lot of cool, eclectic titles, including the Atlas Obscura and the new Non-Stop Metropolitan. There was a surprising amount of stuff on magic and mysticism, which caught my eye. In the end, though, I picked out these two to help me with my Buddhist-inspired fantasy worldbuilding.
Wabi-Sabi for Artists, Designers, and Philosophers
“An updated version of the seminal 1994 classic volume on the beauty of things imperfect, impermanent, and incomplete.”
Wabi-sabi is something I’ve always wanted to read more about, but all I could ever find was the Wikipedia page. I’m really interested in its connection to Zen Buddhism.
Wabi-sabi, as I understand it right now, is an aesthetic and life philosophy that centers on incompleteness, flaws, and authenticity. It has a lot in common with Daoism and Buddhism, and can be extrapolated to everything from dishware to clothing and architecture. I’ve always thought it was cool how people found ways to turn living into an art, especially when the that ‘art’ is tied up with the inevitability of death and decay.
The Tibetan Book of Living and Dying
“A newly revised and updated edition of the internationally bestselling spiritual classic, The Tibetan Book of Living and Dying, written by Sogyal Rinpoche, is the ultimate introduction to Tibetan Buddhist wisdom. An enlightening, inspiring, and comforting manual for life and death that the New York Times calls, “The Tibetan equivalent of The Divine Comedy.”
I’m kind of wary of bestselling books written by self-identified Buddhist monks (especially the Dalai Lama), but I thought this would be a good reference point for creating a philosophy about life and death for my world. One of the things I’ve realized is that I don’t have much in mind for burial procedures or rituals, let along day-to-day philosophy.
Tibetan Buddhism also produced the Bardo Thodol, which I still haven’t read, but want to.
This is Vol. 4 of the Occult Reading List, where I collect all the interesting stories and strange pieces of trivia I’ve picked up over the past week from books, articles, and webpages. Also included are the songs that have been on repeat for me this week. Guaranteed to make you more interesting at parties.
This is a special edition of the Reading List that deals with building a picture of a psychopathic mind. This is not the clinical definition of a psychopath, as defined by the DSM–this is the popular idea of a psychopath. I’m working on a new story that deals with a Mephistophelean character who’s a liar and master manipulator, and I wanted to delve into some material that could flesh out his mindset and worldview. I also asked my friend, Joel Clapp, to help compose a sketch of Yute based off the infamous photo of Charles Manson:
No one should romanticize real-life serial killers or cult leaders, but there’s something fascinating and deeply disturbing about delving into the mind of a psychopathic character. Trying to capture the essence of that sort of person ended up leading down interesting paths, especially ideas about the self, including Zen, Jungian archetypes, and German philosophy.
Reading the highlights of this book was like finding the Cliff’s Notes for American Psycho. Written in 1998 after observing the behavior of Hollywood’s power elite, the book is a apparently a big hit among celebrities, prison inmates, and corporate Machiavellian types, the kind that read The Art of War in order to get an edge in the boardroom. Some of the laws include things like “Court Attention at all Cost”, “Keep Others in Suspended Terror”, “Think as you like but Behave like others”, and the best one of all, “Assume Formlessness”.
Despite supposedly being a guide to the laws of power, the central tenets of the book revolve around the idea that appearances, not substance, are what really matter. You are who you appear to be, and your reputation is the most important thing you have. It really is a new Machiavellian handbook, and the worldview it espouses closely resembles nightmarish, uber-wealthyworld that Patrick Bateman inhabits in American Psycho.
Patrick Bateman is going to be an ongoing touchpoint for the reading in this week’s list, and the video above gives a great interpretation of his fictional character. As for the character of Yute, The 48 Laws of Power offers the bedrock for a master manipulator’s view of the world and his relationship to the world: everything is illusions, and the world is a zero-sum game that must be played every waking hour.
Everyone knows there’s a certain way to frame a conversation so that you’ll always win in the end. For police interrogators, the key is following certain techniques, like the Reid Technique, which consists of seven (sometimes nine) steps. All of it’s based on psychology and the mental stress of a guilty conscious (and imprisonment). At the same time, reading through the book made me realize just how much police offers can deceive you, trick you, and abuse your rights in order to get a confession–one passage essentially says “don’t remind a suspect of their Miranda rights against self-incrimination” and encourages the officer to keep the suspect away from a lawyer. It’s all about pressuring someone and manipulating their emotions to break down their will, which is disturbing.
At the same time, the methods and techniques in the book offer a good primer on how to structure dialogue and character dynamics in a story, especially when someone is being subtly (or overtly) pressed to reveal something they don’t want to. For the story I’m writing, it offered a body of knowledge to draw upon when trying to show that a character was an accomplished liar.
I read the first chapter of this book, titled “Schizoid character structure:
Encapsulated in ice”. I’ve never had any love for psychoanalysis in practice, but as storytelling inspiration, it’s a great resource. I actually came across the idea of the “schizoid” in Emmanuel Carrere’s biography of Philip K Dick:
“The source of all evil, he thought, was withdrawal in the self, into one’s shell—a symptom, in psychiatric terms, of schizophrenia…A schizoid thinks more he feels. His comprehension of the world and of himself is purely intellectual and abstract, his awareness an atomistic aggregation of a number of disparate elements that never cohere into an emotion or even truly into a real thought…”
This idea is expanded in the text of Matrix and Meaning:
“The schizoid patient experiences a terrifying emptiness, a nameless dread, an inner landscape unpopulated by human figures. She frequently turns to endless dreams and fantasies, which may be rich, symbolic, and mesmerizing. She may find solace in a well-developed intellect and develop an internal crystal palace in which she lives alone, safe but frozen. However, she may also find dangerous depths, unpredictability, and deadly horrors.”
It’s a fascinating idea, and good insight into what a twisted mind might look like. One of the most uncanny and frightening things about psychopaths or serial killers is that they appear to be normal people, but their minds often seem completely alien to “normal” people. It evokes the title of one of the most famous books on psychopathy, The Mask of Sanity by Hervey M. Cleckley.
This was an honest-to-god MA Philosophy thesis from the Universiteit van Amsterdam that I found online, published in 2009. It’s on Hegelian phenomenology, the most complicated, confusing, and absolutely unintuitive brand of German philosophy possible. I studied some of it college, and it turned out to be not as bad as I remembered, though it was still a labyrinth to read.
The central idea of the essay (and intersubjectivity) is that “the self only becomes fully self‐aware by seeing oneself through the eyes of another in mutual recognition…” Subject-object relationships are the big thing for Hegel, where the self is the “subject” and everything else is an “object.” The problem arises when the self tries to examine itself–who is the little voice in your head talking about your thoughts? Well, that must also be you. When you examine yourself, you make part of yourself into an observer and part of yourself into an object of observation, but there doesn’t seem to be a way to “get outside yourself” and see everything.
This is supposedly solved by viewing yourself from the perspective of another person–but, as the essay says, you can never understand anyone or anything except in your own terms:
“…Hegel’s interpretation, consciousness is never in direct relation to an object, but in relation to an object only in a self‐relation.”
If “man is the measure of all things,” then each person is their own measure of the world, and of themselves. When we see other people, we aren’t really seeing them, we’re seeing aspects of ourselves. Strangely enough, a great articulation of this idea comes from American Psycho again, in his monologue on Whitney Houston.
Hegel doesn’t seem to be too troubled by this infinite loop of the self seeing the world as reflections of itself, but it raises some terrifying questions, especially when it comes to the ego-driven world of the psychopath. The whole subject-object relationship Hegel puts forward reminds me of the 48 Laws of Power, and how much emphasis it puts on the self being totally dependent on other people–not just socially, but existentially.
Alone Down There by Modest Mouse
This is the song I’ve been listening to while writing this new draft with Yute. The lyrics fit the story scarily well, especially this one:
The Devil’s apprentice he gave me some credit He fed me a line and I’ll probably regret it
It speaks to the Mephistophelean nature of the character: the lyrics “fed me a line” can refer to both a line of credit, which is a great tool for putting someone in debt, and the line of a fishing hook, which catches someone in a trap. The lyrics “I don’t want you to be alone down there” makes me think the song is talking about Hell, and that the singer is trying to make sure he fills Hell with plenty of victims so they won’t be alone.
On top of that, the song’s lyrics are sung in a sort of seductive lilt, while the chorus is shouted, which makes it sound more abrasive, desperate. It sums up the story and the character well.
Alan Watts: The Void Pt 1
Zen is a constant inspiration for my writing and my worldbuilding. A lot of my stories start from ideas about self, illusions, reality, eternity, and the human relationship with the universe, even if those ideas aren’t explicitly brought up in the course of the plot. When thinking about the character of Yute, I realized that The 48 Laws of Power and Zen Buddhism both share a central tenet: formlessness, or the Void. The Zen idea of the self is mu, or emptiness, as explained in the video. There is no innate self, according to Zen, and the experience of realizing mu is the feeling of annihilation. Upon the annihilation of the self, one experiences enlightenment, which is the realization that one is not an identity–one is the universe.
So formlessness can be the birthplace of a manipulative, psychopathic mind that consumes and tricks people to further itself, like The 48 Laws of Power, or it can birth a mind that sees no division between itself and the rest of the universe, where any injuries it inflicts on others are really injuries to itself. This ties into intersubjectivity, and the idea that your sense of self is inseparable from those around you.
Patrick Bateman and the DAO of the Psycopath:
I think psychopathic characters, like Hannibal Lecter or Patrick Bateman, are fascinating because their internal world is so foreign and alien to other people that they end up functioning like broken mirrors on humanity. You get a sense of vertigo when you read them, like you’re looking through a window into another world. That’s the heart of the uncanny attraction, I think. But what makes them frightening, in an existential sense, is that it may be a thin line between ego-driven, manipulative madness (like Charles Manson) and transcendental enlightenment (like Zen Buddhism).
The difference, I think, is one’s perception of oneself and one’s relationship to the world, which is where phenomenology comes in. Hegel seems to say that we can only truly understand ourselves through the eyes of others, but can anyone really see into the essence of someone else? Can we even see into our own essence? As Patrick Bateman claims in the chilling ending monologue of American Psycho, the “inside” of people, the substance or essence, may be of no consequence–an absurdity.
According to the Hegelian view, the self is only beholden to the beliefs and bounds it submits itself to, and it decides what it should submit itself to. With nothing guiding the self but itself, self-defintion becomes an ouroboros–your definitions of the world and yourself may be completely incomprehensible and unintelligible to anyone else, and what you perceive as your “self” may be a bunch of incoherent babbling with nothing at its center and no meaning, even to you. Self-examination may be a futile exercise, since there’s nothing to know or understand that you didn’t already know on some level. This is what Bateman may be expressing when he says “I gain no deeper knowledge of myself. No new knowledge can be extracted from my telling. This confession has meant nothing.”
So what is at the heart of a person? What makes their identity? Bateman says early in the movie:
“There is an idea of a Patrick Bateman; some kind of abstraction. But there is no real me: only an entity, something illusory. And though I can hide my cold gaze, and you can shake my hand and feel flesh gripping yours and maybe you can even sense our lifestyles are probably comparable… I simply am not there.”
This would be a profound and positive realization for a practitioner of Zen Buddhism, but for anyone else, it’s absolutely alien. Of course Patrick has a self–who’s talking, if not Patrick Bateman? It’s a similar question to the one the Emperor of China asked Bodhidharma, the founder of Zen Buddhism: “Who is speaking before me?” Bodhidharma’s answer was “I don’t know.”
If you’re a Zen Buddhist, having no self is the gateway to enlightenment. And there is a name for a person that comes back from the self-annihilation of Nirvana and tries to enlighten others: a Bodhisattva. It’s the highest good you can achieve in the Mahayana view of Buddhism, and it all starts with mu, the Void. But this sense of no-self, of emptiness in the soul, can lead to the opposite: someone who desires to inflict suffering and anguish on anyone and everyone, with no reason beyond the fact that there are no reasons not to:
“My pain is constant and sharp, and I do not hope for a better world for anyone. In fact, I want my pain to be inflicted on others. I want no one to escape.”
I think when anyone writes a “psychopath” character, they’re only making their best guess. But even if those characters are only simulacra of the minds they’re supposedly based on, they can still cause us to ask difficult questions about what it means to be a human. It’s unsettling that, of all questions, that one has never been settled.