I’m Going to Be a Speaker at Glasgow International Fantasy Convention!

Last month I saw a post on the SFWA website calling for papers and presentations for GIFCON, the Glasgow International Fantasy Convention, and decided to submit a presentation on my Rats in the Walls project. Now, I found out I’ve been accepted–I’m going to Scotland to be a speaker at the con (March 29th-30th)! “The …

I Just Published a New Piece in The Portalist!

After sending in a pitch to Open Road Media’s new sci-fi/fantasy site The Portalist back in November, I wrote up a listicle on the 5 Most Elaborate Sci-fi Alternate History Books, including H.P. Lovecraft’s Mountains of Madness, PKD’s Man in the High Castle, and William Gibson’s Difference Engine. Now it’s live on the Portalist site! Huzzah! Today I also sent in my third …

The Occult Triangle Lab Reading List Vol 4: The Mind of a Psychopath

This is Vol. 4 of the Occult Reading List, where I collect all the interesting stories and strange pieces of trivia I’ve picked up over the past week from books, articles, and webpages. Also included are the songs that have been on repeat for me this week. Guaranteed to make you more interesting at parties. …

THE OCCULT READING LIST VOL. 3: Three Body Problem, Language as Magic, and New Retro Wave

This is Vol. 3 of the Occult Reading list, where I collect all the interesting stories and strange pieces of trivia I’ve picked up over the past week from books, articles, and webpages. Also included are the songs that have been on repeat for me this week. Guaranteed to make you more interesting at parties. Disclaimer: There’s …

Hypnotica: New Short Story and Sketches from Joel Clapp

9 months after its inception, my new short story, Hypnotica, is out for submission to fantasy magazines! If you want to learn more about the inspiration behind it and how I fleshed out the magic system in the story, you should check out the posts DREAMWAVE: FANTASY WRITING, QUANTUM THEORY, AND DAFT PUNK and NARCOMANCY: MORPHINE, LUCID DREAMING, AND …

World Map Sketches #1

Mapping out a world has got to be one of the toughest parts of worldbuilding. Geography shapes narratives and spawns its own. Anyone who’s played TES: III Morrowind can explain how the lay of the land turned the experience of travelling into an adventure: travelling lava canyons, climbing over mountain ridges and squinting through the ash …